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LANCER: BATTLEGROUP - To Kill the Worthy King
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8435679" data-attributes="member: 6761960"><p><strong><span style="font-size: 18px">Order of Battle</span></strong></p><p></p><p><em>State of the fleets:</em></p><p><em></em></p><p><em><strong>2nd Crisis Response Group (Union Navy)</strong></em></p><p><em></em></p><p><em>Battlegroup Eland (Range 5)</em></p><p><em>Interdiction 1d6+2</em></p><p><em>UNS-BB Nikolai Bukharin (31 HP, 5 OS)</em></p><p><em>UNS-CV Shamokin Rising (16 HP)</em></p><ul> <li data-xf-list-type="ul"><em>2x Fighter Wing (5 HP, 5 HP)</em></li> <li data-xf-list-type="ul"><em>Destroyer Unicorn (8 HP)</em></li> <li data-xf-list-type="ul"><em>Destroyer Undine (8 HP)</em></li> </ul><p><em></em></p><p><em>Battlegroup Splinter (Range 5)</em></p><p><em>Interdiction: 1d6+2</em></p><p><em>UNS-BB Richard Wagner (26 HP)</em></p><p><em>UNS-LS Björn Járnsiđa (14 HP)</em></p><p><em></em></p><p><em>Battlegroup Sour Brains (Range 5)</em></p><p><em>Interdiction: 1d6+2</em></p><p><em>MSMCS We Demand Hazard Pay (25 HP)</em></p><ul> <li data-xf-list-type="ul"><em>4x Mounted Chassis Wing (5 HP, 5 HP, 5 HP, 5 HP)</em></li> <li data-xf-list-type="ul"><em>MSMCS Facefirst (8 HP)</em></li> <li data-xf-list-type="ul"><em>MSMCS Fool's Gold (8 HP)</em></li> </ul><p><em></em></p><p><em><strong>2nd Expeditionary Fleet (Harrison Armory Colonial Legionate)</strong></em></p><p><em></em></p><p><em>Battlegroup Hannibal (Gyre Center)</em></p><p><em>Interdiction: 1d6</em></p><p><em>PCV-DN Hannibal (Turtleback) (35 HP)</em></p><ul> <li data-xf-list-type="ul"><em>2x Brothers in Arms (8 HP, 8 HP)</em></li> </ul><p><em></em></p><p><em>Battlegroup Shaka Zulu (Gyre Center)</em></p><p><em>Interdiction: 2d6+2</em></p><p><em>PCV-DN Shaka Zulu (Paladin) (25 HP)</em></p><ul> <li data-xf-list-type="ul"><em>2x Roughnecks (8 HP, 8 HP)</em></li> <li data-xf-list-type="ul"><em>Ace: Albedo Cavalier (10 HP)</em></li> </ul><p><em></em></p><p><em>Battlegroup Titania (Gyre Center)</em></p><p><em>Interdiction: 2d6</em></p><p><em>PCV-DN Titania (UNKNOWN Man O'War) (35 HP)</em></p><ul> <li data-xf-list-type="ul"><em>4x Daggerflight (6 HP, 6 HP, 6 HP, 6 HP)</em></li> </ul><p><em></em></p><p><em>The Turtleback is a big slow bruiser with heavy siege plating that takes half damage from any attacks from range 5-3. It is accompanied by subline destroyers with baby charge guns.</em></p><p><em></em></p><p><em>The Paladin is a sleek advanced battleship with a "jousting" charge gun that shoots just a bit earlier in the Impact step, various buff and debuff abilities, and decent defenses. It has marine transport escorts and an ace with paracausal charge gun technology.</em></p><p><em></em></p><p><em>A typical Man O'War is a big brutal battleship with a slow but devastating charge gun and additional batteries for laying down suppressive fire. The UNKNOWN template adds a paracausal omnigun that never misses, and blink-tunneling movement (needs time to power up). Its escorts are a squadron of fast corvettes that can screen it from attacks.</em></p><p><em></em></p><p><em>There are additional Harrison Armory battlegroups in Reinforcements (2 carrier groups, 1 battleship group), although they haven't yet committed to converging into the intercept.</em></p><p><em></em></p><p><em>The battle has an Environmental Modifier- Sensor Flares.</em></p><p><em></em></p><p></p><p><em></em></p><p><em>And yes, the Turtleback and Paladin have Payload weapons, so they'll suffer somewhat because of this.</em></p><p></p><p>Next: More trash talk</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8435679, member: 6761960"] [B][SIZE=5]Order of Battle[/SIZE][/B] [I]State of the fleets: [B]2nd Crisis Response Group (Union Navy)[/B] Battlegroup Eland (Range 5) Interdiction 1d6+2 UNS-BB Nikolai Bukharin (31 HP, 5 OS) UNS-CV Shamokin Rising (16 HP)[/I] [LIST] [*][I]2x Fighter Wing (5 HP, 5 HP)[/I] [*][I]Destroyer Unicorn (8 HP)[/I] [*][I]Destroyer Undine (8 HP)[/I] [/LIST] [I] Battlegroup Splinter (Range 5) Interdiction: 1d6+2 UNS-BB Richard Wagner (26 HP) UNS-LS Björn Járnsiđa (14 HP) Battlegroup Sour Brains (Range 5) Interdiction: 1d6+2 MSMCS We Demand Hazard Pay (25 HP)[/I] [LIST] [*][I]4x Mounted Chassis Wing (5 HP, 5 HP, 5 HP, 5 HP)[/I] [*][I]MSMCS Facefirst (8 HP)[/I] [*][I]MSMCS Fool's Gold (8 HP)[/I] [/LIST] [I] [B]2nd Expeditionary Fleet (Harrison Armory Colonial Legionate)[/B] Battlegroup Hannibal (Gyre Center) Interdiction: 1d6 PCV-DN Hannibal (Turtleback) (35 HP)[/I] [LIST] [*][I]2x Brothers in Arms (8 HP, 8 HP)[/I] [/LIST] [I] Battlegroup Shaka Zulu (Gyre Center) Interdiction: 2d6+2 PCV-DN Shaka Zulu (Paladin) (25 HP)[/I] [LIST] [*][I]2x Roughnecks (8 HP, 8 HP)[/I] [*][I]Ace: Albedo Cavalier (10 HP)[/I] [/LIST] [I] Battlegroup Titania (Gyre Center) Interdiction: 2d6 PCV-DN Titania (UNKNOWN Man O'War) (35 HP)[/I] [LIST] [*][I]4x Daggerflight (6 HP, 6 HP, 6 HP, 6 HP)[/I] [/LIST] [I] The Turtleback is a big slow bruiser with heavy siege plating that takes half damage from any attacks from range 5-3. It is accompanied by subline destroyers with baby charge guns. The Paladin is a sleek advanced battleship with a "jousting" charge gun that shoots just a bit earlier in the Impact step, various buff and debuff abilities, and decent defenses. It has marine transport escorts and an ace with paracausal charge gun technology. A typical Man O'War is a big brutal battleship with a slow but devastating charge gun and additional batteries for laying down suppressive fire. The UNKNOWN template adds a paracausal omnigun that never misses, and blink-tunneling movement (needs time to power up). Its escorts are a squadron of fast corvettes that can screen it from attacks. There are additional Harrison Armory battlegroups in Reinforcements (2 carrier groups, 1 battleship group), although they haven't yet committed to converging into the intercept. The battle has an Environmental Modifier- Sensor Flares. [/I] [I] And yes, the Turtleback and Paladin have Payload weapons, so they'll suffer somewhat because of this.[/I] Next: More trash talk [/QUOTE]
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LANCER: BATTLEGROUP - To Kill the Worthy King
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