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LANCER: BATTLEGROUP - To Kill the Worthy King
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8440915" data-attributes="member: 6761960"><p><strong><span style="font-size: 18px">Lasers at a Distance</span></strong></p><p></p><p>The Wagner's bridge crew tensely watch the data readouts as the ship begins to shudder under the massive strain of its overcharging weapons. There is a certain sense of fatalism to their actions as their fingers dance across their datascreens. Most have already put their affairs in order with the crew chiefs firing off last minutes data flashes back to fleet for further action in case anything goes wrong. For many, the specter of death is made only bearable by their sense of duty and the cold comfort that - even if the worst should happen - many of their foes will join them in oblivion.</p><p></p><p>"They'll probably be shooting at you first," Captain Lutjens of the Björn Járnsíða observes flatly to Caspian Var, "You've got the biggest guns and they'll want to take you out of play before you can fire too many times." Caspian nods coolly.</p><p></p><p>"Perhaps, though they might well choose to fire on the Captain St. Germaine first seeing that our contribution to the battle is... relatively slow to build up to," He shrugs, "Regardless - we shall see shortly. Gunnery, how are our SPKs looking?"</p><p></p><p>"Both weapons are already at 250% nominal power loading, Captain," CGO Bryant responds, "80% Charge on both." Caspian nods.</p><p></p><p>"Make these shots count, Chief," He says. "If we fail, we die."</p><p></p><p>Even as he speaks, glittering emerald rays reach out from the Björn Járnsíða and caress the Shaka Zulu in their deadly light, disrupting shielding and burning away armor plate.</p><p></p><p><em>Logistics Step:</em></p><p><em>Battlegroup Splinter: Remove two charge tokens from one of the SPKs, remove one charge token from one of the SPKs. Add two Overcharge tokens to one of the guns and take 2 points of damage.</em></p><p><em></em></p><p><em>2 x Harbinger Confidence Lasers on the Björn Járnsíða deal 4 points of damage to the Shaka Zulu.</em></p><p><em></em></p><p><em>Battlegroup Hannibal: Brothers in Arms removes 1 charge token from Short-Spool Spinal Guns (1 token remaining).</em></p><p><em></em></p><p><em>Battlegroup Shaka Zulu: Shaka Zulu removes 1 charge token from RED GIANT Solar Lance (2 tokens remaining).</em></p><p><em></em></p><p><em>Battlegroup Titania: Titania removes 1 charge token from Demisolar Lance (3 tokens remaining) and its targeting laser deals 2 damage to a hostile Capital Ship in range 5-3. It chooses to deal the 2 damage to the Richard Wagner.</em></p><p></p><p>Demisolar lances, while not literally drawing half of a star’s energy, demand and output truly staggering wattages. Even a Demisolar’s targeting laser can kill a ship: a square hit will take anything out of the sky.</p><p></p><p>The Richard Wagner feels the strike of the 'hot' targeting laser against its bow. Temperatures rise alarmingly.</p><p></p><p><em>Titania also adds 1 charge token to its Naphoros Omnigun, which then deals damage equal to the number of charge tokens to a hostile target in range 5-0 (cannot be prevented in any way). It chooses the Björn Járnsiđa.</em></p><p></p><p>Lutjens' tactical officer speaks up: "Sir, I don't understand what happened, but we've been hit - just a glancing strike of some kind, no idea what it was. Very minor damage. But they may be ranging in."</p><p></p><p><em>System: Pulse-Pack Missiles (adding 2 Reloading tokens)</em></p><p><em>The Man O’War launches a massive volley of multi-warhead missiles that blanket an area in devastating explosions and deadly radiation. During the Logistics Step, choose one range band from 4-3. The Titania chooses Range 4. Until the next Logistics Step, any enemy battlegroup that ends their turn in the chosen range band takes 2d6 Area damage.</em></p><p></p><p>Aegis reports that the Titania has mined the approach vectors with nuclear missiles. "Capital ships and escorts alike will be taking dangerous levels of hard radiation if we spend too long in their area of effect. They're using these weapons to play keep-away, and it's a strong disincentive for our fleet. What do you want to do?"</p><p></p><p>"Damn the mines, full speed ahead," Tabitha snarls, "I want all power to the engines, signal the group - emergency maneuvers!"</p><p></p><p>Next: Helldive</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8440915, member: 6761960"] [B][SIZE=5]Lasers at a Distance[/SIZE][/B] The Wagner's bridge crew tensely watch the data readouts as the ship begins to shudder under the massive strain of its overcharging weapons. There is a certain sense of fatalism to their actions as their fingers dance across their datascreens. Most have already put their affairs in order with the crew chiefs firing off last minutes data flashes back to fleet for further action in case anything goes wrong. For many, the specter of death is made only bearable by their sense of duty and the cold comfort that - even if the worst should happen - many of their foes will join them in oblivion. "They'll probably be shooting at you first," Captain Lutjens of the Björn Járnsíða observes flatly to Caspian Var, "You've got the biggest guns and they'll want to take you out of play before you can fire too many times." Caspian nods coolly. "Perhaps, though they might well choose to fire on the Captain St. Germaine first seeing that our contribution to the battle is... relatively slow to build up to," He shrugs, "Regardless - we shall see shortly. Gunnery, how are our SPKs looking?" "Both weapons are already at 250% nominal power loading, Captain," CGO Bryant responds, "80% Charge on both." Caspian nods. "Make these shots count, Chief," He says. "If we fail, we die." Even as he speaks, glittering emerald rays reach out from the Björn Járnsíða and caress the Shaka Zulu in their deadly light, disrupting shielding and burning away armor plate. [I]Logistics Step: Battlegroup Splinter: Remove two charge tokens from one of the SPKs, remove one charge token from one of the SPKs. Add two Overcharge tokens to one of the guns and take 2 points of damage. 2 x Harbinger Confidence Lasers on the Björn Járnsíða deal 4 points of damage to the Shaka Zulu. Battlegroup Hannibal: Brothers in Arms removes 1 charge token from Short-Spool Spinal Guns (1 token remaining). Battlegroup Shaka Zulu: Shaka Zulu removes 1 charge token from RED GIANT Solar Lance (2 tokens remaining). Battlegroup Titania: Titania removes 1 charge token from Demisolar Lance (3 tokens remaining) and its targeting laser deals 2 damage to a hostile Capital Ship in range 5-3. It chooses to deal the 2 damage to the Richard Wagner.[/I] Demisolar lances, while not literally drawing half of a star’s energy, demand and output truly staggering wattages. Even a Demisolar’s targeting laser can kill a ship: a square hit will take anything out of the sky. The Richard Wagner feels the strike of the 'hot' targeting laser against its bow. Temperatures rise alarmingly. [I]Titania also adds 1 charge token to its Naphoros Omnigun, which then deals damage equal to the number of charge tokens to a hostile target in range 5-0 (cannot be prevented in any way). It chooses the Björn Járnsiđa.[/I] Lutjens' tactical officer speaks up: "Sir, I don't understand what happened, but we've been hit - just a glancing strike of some kind, no idea what it was. Very minor damage. But they may be ranging in." [I]System: Pulse-Pack Missiles (adding 2 Reloading tokens) The Man O’War launches a massive volley of multi-warhead missiles that blanket an area in devastating explosions and deadly radiation. During the Logistics Step, choose one range band from 4-3. The Titania chooses Range 4. Until the next Logistics Step, any enemy battlegroup that ends their turn in the chosen range band takes 2d6 Area damage.[/I] Aegis reports that the Titania has mined the approach vectors with nuclear missiles. "Capital ships and escorts alike will be taking dangerous levels of hard radiation if we spend too long in their area of effect. They're using these weapons to play keep-away, and it's a strong disincentive for our fleet. What do you want to do?" "Damn the mines, full speed ahead," Tabitha snarls, "I want all power to the engines, signal the group - emergency maneuvers!" Next: Helldive [/QUOTE]
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LANCER: BATTLEGROUP - To Kill the Worthy King
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