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LANCER: BATTLEGROUP - To Kill the Worthy King
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8442688" data-attributes="member: 6761960"><p><strong><span style="font-size: 18px">Boarding Exchange</span></strong></p><p></p><p>But Bannon has already planned for this. The Shaka Zulu's advanced systems and robust CIC design allow its Fleet Legion to coordinate multi-pronged offensive advances across the entire theater. Targeting data cross-referenced from all three Armory battlegroups is fed to fire control teams. "These are priority targets," Bannon tells them.</p><p></p><p>Alongside the flagship, its escorts take action. The marine transports launch boarding skiffs at Battlegroup Eland. A lone mech launches from the Shaka Zulu's belly catapult, and a zero-point beam cannon lashes out, testing the Bukharin's shielding.</p><p></p><p><em>Battlegroup Shaka Zulu takes its Action Step.</em></p><p><em>1. Maneuver: Coordinated Advance, it chooses one of the options - Lock On to one or two hostile Capital Ships. Targets are Nikolai Bukharin and Richard Wagner.</em></p><p><em>2. The Roughnecks use Tactic: First On, Last Off to launch boarding skiffs at two Capital Ships within Range 3-0: Nikolai Bukharin and Shamokin Rising.</em></p><p><em>3. Albedo Cavalier uses Maneuver: 0 Beam. Deal 1 damage to a hostile Capital Ship or Escort in range 3-0, then add a heat counter to the 1 Beam ability (it deals more damage, the more heat it has). The Cavalier automatically hits the Nikolai Bukharin for 1 damage to its Overshield.</em></p><p><em></em></p><p><em>Next is the players' turn. They choose to let the mercs act.</em></p><p></p><p>As the fleets close the unpredictability gap and the first shots start to cross the kill zone between them, the Mirrorsmoke marines are already hurtling towards enemy battleships in their landers. The Shamokin Rising's fighters dart out to safeguard the landers on their way out. "Godspeed, Sour Brains," signals Lieutenant Vau as the deadly cargoes speed to their destinations.</p><p></p><p>Far behind him, the We Demand Hazard Pay disgorges its chassis wings: Raleigh and Everest frames, bulked up with high-powered flight mounts, toting fusion torches and assault rifles. But they're still just taking off, and won't reach their targets as soon.</p><p></p><p><em>Battlegroup Sour Brains:</em></p><p><em>1. Maneuver: Legionspace Siren. Sour Brains advances to Range 4. One enemy battlegroup must then choose; either they cannot take or benefit from actions or effects that would move player battlegroups any number of range bands until the end of their next turn or a Capital Ship of your choice in that range band takes 1d6 damage. Target is Battlegroup Hannibal.</em></p><p><em>2. Tactic: Emergency Maneuvers to move Sour Brains to Range 3.</em></p><p><em>3. Facefirst and Fool's Gold use Tactic: First On, Last Off to launch boarding parties at Hannibal and Titania.</em></p><p><em></em></p><p><em>[ATTACH=full]145953[/ATTACH]</em></p><p><a href="https://twitter.com/Gee0Man/status/1344742593519783936?t=L2bkLKgJpHFr_kOrYG9TTg&s=19" target="_blank"><em>Nelson Flight Type by Peyton Gee</em></a></p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8442688, member: 6761960"] [B][SIZE=5]Boarding Exchange[/SIZE][/B] But Bannon has already planned for this. The Shaka Zulu's advanced systems and robust CIC design allow its Fleet Legion to coordinate multi-pronged offensive advances across the entire theater. Targeting data cross-referenced from all three Armory battlegroups is fed to fire control teams. "These are priority targets," Bannon tells them. Alongside the flagship, its escorts take action. The marine transports launch boarding skiffs at Battlegroup Eland. A lone mech launches from the Shaka Zulu's belly catapult, and a zero-point beam cannon lashes out, testing the Bukharin's shielding. [I]Battlegroup Shaka Zulu takes its Action Step. 1. Maneuver: Coordinated Advance, it chooses one of the options - Lock On to one or two hostile Capital Ships. Targets are Nikolai Bukharin and Richard Wagner. 2. The Roughnecks use Tactic: First On, Last Off to launch boarding skiffs at two Capital Ships within Range 3-0: Nikolai Bukharin and Shamokin Rising. 3. Albedo Cavalier uses Maneuver: 0 Beam. Deal 1 damage to a hostile Capital Ship or Escort in range 3-0, then add a heat counter to the 1 Beam ability (it deals more damage, the more heat it has). The Cavalier automatically hits the Nikolai Bukharin for 1 damage to its Overshield. Next is the players' turn. They choose to let the mercs act.[/I] As the fleets close the unpredictability gap and the first shots start to cross the kill zone between them, the Mirrorsmoke marines are already hurtling towards enemy battleships in their landers. The Shamokin Rising's fighters dart out to safeguard the landers on their way out. "Godspeed, Sour Brains," signals Lieutenant Vau as the deadly cargoes speed to their destinations. Far behind him, the We Demand Hazard Pay disgorges its chassis wings: Raleigh and Everest frames, bulked up with high-powered flight mounts, toting fusion torches and assault rifles. But they're still just taking off, and won't reach their targets as soon. [I]Battlegroup Sour Brains: 1. Maneuver: Legionspace Siren. Sour Brains advances to Range 4. One enemy battlegroup must then choose; either they cannot take or benefit from actions or effects that would move player battlegroups any number of range bands until the end of their next turn or a Capital Ship of your choice in that range band takes 1d6 damage. Target is Battlegroup Hannibal. 2. Tactic: Emergency Maneuvers to move Sour Brains to Range 3. 3. Facefirst and Fool's Gold use Tactic: First On, Last Off to launch boarding parties at Hannibal and Titania. [ATTACH type="full" alt="20211101_205841.jpg"]145953[/ATTACH][/I] [URL='https://twitter.com/Gee0Man/status/1344742593519783936?t=L2bkLKgJpHFr_kOrYG9TTg&s=19'][I]Nelson Flight Type by Peyton Gee[/I][/URL] [/QUOTE]
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LANCER: BATTLEGROUP - To Kill the Worthy King
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