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LANCER: BATTLEGROUP - To Kill the Worthy King
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8461778" data-attributes="member: 6761960"><p><strong><span style="font-size: 18px">The Sword, Part 3</span></strong></p><p></p><p><span style="font-size: 15px">"We have fast movers heading towards the Arminius," reports Major Mahayhay. "The Titania's surviving corvettes." </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">It makes sense. With the Hannibal's legionspace nodes corrupted, it can't coordinate any escorts. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"Send our wings to intercept, finish those bastards," says Milch. He knows he's asking a lot from the mech pilots, who have already suffered so much. He puts the thought aside. The Corregidor-built carrier boasts rapid printers that can rebuild and rearm the corvette squadron in mid-battle. They need to be stopped. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The mechs begin their pursuit, diving to trade fire with the Daggerflight. The results are bloody and predictable. Only one corvette escapes. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"Point us at the Hannibal, jam her nav, and send more boarding parties," orders Milch. "How long before our mass accelerators are in range?" </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"Fifty minutes, sir." </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"Send message to the fleet: 'We're going to engage the Hannibal in CQB. We'll try not to die for fifty-one minutes.'"</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><em>Battlegroup Sour Brains:</em></span></p><p><em><span style="font-size: 15px">1) Battlegroup Sour Brains:</span></em></p><p><em><span style="font-size: 15px">1. Maneuver: Legionspace Siren. Sour Brains advances to Range 2. One enemy battlegroup must then choose; either they cannot take or benefit from actions or effects that would move player battlegroups any number of range bands until the end of their next turn or a Capital Ship of your choice in that range band takes 1d6 damage. Target is Battlegroup Hannibal. Captain Ashanti decides it isn't worth the damage.</span></em></p><p><em><span style="font-size: 15px">2. Tactic: Raiding Party - order 2 Wings to perform Marauders (deal 1d3 damage to a hostile Escort or Wing and take that much damage in return). Bernadette Wing attacks the 2 HP Daggerflight corvette, rolls 3, destroys it and dies as well. Laurent Wing attacks a 1 HP Daggerflight corvette, rolls 1 and destroys it while taking 1 damage.</span></em></p><p><span style="font-size: 15px"><em>3. Facefirst uses Tactic: First On, Last Off to launch boarding parties at Hannibal.</em></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The Facefirst marines have spent most of the battle in transit. Hours of waiting, riding their boarding pods, sealed in sour-smelling battlesuits, limited to intra-unit chatter with very little info about the rest of the fleet, who's alive and who's dead. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Launching, disembarking and trying to cut into their target ship. Desperate skirmishes with subalterns and security teams, being driven back. Scrambling to reembark on the pods, returning to the Facefirst worn and demoralized. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Short naps and a quick bite and drink. And now, getting ready for another launch. Drug injectors keep their much-abused bodies sharp and active - for now. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The Titania is gone. The Mirrorsmoke marines manage a few ragged cheers at the news, despite the frustration of not being able do contribute much, the pain of losing five landing teams on the Titania. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"We've got our marching orders, straight from the Colonel," announces a marine lieutenant. "We're going to the Hannibal. Keep it locked out of the fight." </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"About time, sir!" shouts one of the corporals. "We can't let the animals from Fool's Gold have all the fun!" </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">They're ready to go it again. Once more into the breach.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Next: All Wings, Attack!</span></p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8461778, member: 6761960"] [B][SIZE=5]The Sword, Part 3[/SIZE][/B] [SIZE=4]"We have fast movers heading towards the Arminius," reports Major Mahayhay. "The Titania's surviving corvettes." It makes sense. With the Hannibal's legionspace nodes corrupted, it can't coordinate any escorts. "Send our wings to intercept, finish those bastards," says Milch. He knows he's asking a lot from the mech pilots, who have already suffered so much. He puts the thought aside. The Corregidor-built carrier boasts rapid printers that can rebuild and rearm the corvette squadron in mid-battle. They need to be stopped. The mechs begin their pursuit, diving to trade fire with the Daggerflight. The results are bloody and predictable. Only one corvette escapes. "Point us at the Hannibal, jam her nav, and send more boarding parties," orders Milch. "How long before our mass accelerators are in range?" "Fifty minutes, sir." "Send message to the fleet: 'We're going to engage the Hannibal in CQB. We'll try not to die for fifty-one minutes.'" [I]Battlegroup Sour Brains:[/I][/SIZE] [I][SIZE=4]1) Battlegroup Sour Brains: 1. Maneuver: Legionspace Siren. Sour Brains advances to Range 2. One enemy battlegroup must then choose; either they cannot take or benefit from actions or effects that would move player battlegroups any number of range bands until the end of their next turn or a Capital Ship of your choice in that range band takes 1d6 damage. Target is Battlegroup Hannibal. Captain Ashanti decides it isn't worth the damage. 2. Tactic: Raiding Party - order 2 Wings to perform Marauders (deal 1d3 damage to a hostile Escort or Wing and take that much damage in return). Bernadette Wing attacks the 2 HP Daggerflight corvette, rolls 3, destroys it and dies as well. Laurent Wing attacks a 1 HP Daggerflight corvette, rolls 1 and destroys it while taking 1 damage.[/SIZE][/I] [SIZE=4][I]3. Facefirst uses Tactic: First On, Last Off to launch boarding parties at Hannibal.[/I] The Facefirst marines have spent most of the battle in transit. Hours of waiting, riding their boarding pods, sealed in sour-smelling battlesuits, limited to intra-unit chatter with very little info about the rest of the fleet, who's alive and who's dead. Launching, disembarking and trying to cut into their target ship. Desperate skirmishes with subalterns and security teams, being driven back. Scrambling to reembark on the pods, returning to the Facefirst worn and demoralized. Short naps and a quick bite and drink. And now, getting ready for another launch. Drug injectors keep their much-abused bodies sharp and active - for now. The Titania is gone. The Mirrorsmoke marines manage a few ragged cheers at the news, despite the frustration of not being able do contribute much, the pain of losing five landing teams on the Titania. "We've got our marching orders, straight from the Colonel," announces a marine lieutenant. "We're going to the Hannibal. Keep it locked out of the fight." "About time, sir!" shouts one of the corporals. "We can't let the animals from Fool's Gold have all the fun!" They're ready to go it again. Once more into the breach. Next: All Wings, Attack![/SIZE] [/QUOTE]
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