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LANCER: BATTLEGROUP - To Kill the Worthy King
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8476783" data-attributes="member: 6761960"><p><strong><span style="font-size: 18px">Firing In Anger</span></strong></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The We Demand Hazard Pay has lasted remarkably long for a carrier charging under the guns of the lumbering Turtleback. Crew chiefs all across the ship watch the readouts, tense and sweaty. The mech wings have gone silent, one after another. The Wagner is gone. The night is full of enemy mechs.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">But a tone sounds across gunnery stations. They're in effective range. All the long weeks they drilled for this, and now their mass accelerators are being fired in anger for the first time.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"Incoming fire, danger close!" signals Major Mahayhay to the marine boarding teams on the encrypted fleet legion channel. Maybe they can hear her, maybe not. At least she's tried to give them a heads-up, wherever they are.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">A torrent of hyper-dense munitions carves white-hot rents into the Hannibal's ventral armor. From the outside, it doesn't seem to have made a difference. But on the inside, capacitor banks are blowing, critical thrust systems are bleeding gas, and hundreds of Rittermeer spacers are dead or dying.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"Deploy magnetic chaff clouds," orders Colonel Milch. He doesn't have the luxury to enjoy the blow his ship has struck, not even for an instant. "Reload the accelerator carousels, she's going to need another volley before she goes down!"</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The Hazard Pay swiftly becomes obscured behind an expanding field of defensive measures, launched from silos all along its length.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><em>Battlegroup Sour Brains:</em></span></p><p><span style="font-size: 15px"><em></em></span></p><p><span style="font-size: 15px"><em>1) Maneuver: Scrapcaster, using banked +1 Accuracy. Total roll is 12, hit for 4d6 Overkill damage. After rerolling 1s, final damage is 13. Hannibal is knocked down to 19HP.</em></span></p><p><span style="font-size: 15px"><em></em></span></p><p><span style="font-size: 15px"><em>Until end of its next turn, Single Target Attacks against the We Demand Hazard Pay are at +1 Difficulty.</em></span></p><p><span style="font-size: 15px"><em></em></span></p><p><span style="font-size: 15px"><em>Place 2 Reloading counters on Scrapcaster.</em></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Next: Survival</span></p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8476783, member: 6761960"] [B][SIZE=5]Firing In Anger[/SIZE][/B] [SIZE=4] The We Demand Hazard Pay has lasted remarkably long for a carrier charging under the guns of the lumbering Turtleback. Crew chiefs all across the ship watch the readouts, tense and sweaty. The mech wings have gone silent, one after another. The Wagner is gone. The night is full of enemy mechs. But a tone sounds across gunnery stations. They're in effective range. All the long weeks they drilled for this, and now their mass accelerators are being fired in anger for the first time. "Incoming fire, danger close!" signals Major Mahayhay to the marine boarding teams on the encrypted fleet legion channel. Maybe they can hear her, maybe not. At least she's tried to give them a heads-up, wherever they are. A torrent of hyper-dense munitions carves white-hot rents into the Hannibal's ventral armor. From the outside, it doesn't seem to have made a difference. But on the inside, capacitor banks are blowing, critical thrust systems are bleeding gas, and hundreds of Rittermeer spacers are dead or dying. "Deploy magnetic chaff clouds," orders Colonel Milch. He doesn't have the luxury to enjoy the blow his ship has struck, not even for an instant. "Reload the accelerator carousels, she's going to need another volley before she goes down!" The Hazard Pay swiftly becomes obscured behind an expanding field of defensive measures, launched from silos all along its length. [I]Battlegroup Sour Brains: 1) Maneuver: Scrapcaster, using banked +1 Accuracy. Total roll is 12, hit for 4d6 Overkill damage. After rerolling 1s, final damage is 13. Hannibal is knocked down to 19HP. Until end of its next turn, Single Target Attacks against the We Demand Hazard Pay are at +1 Difficulty. Place 2 Reloading counters on Scrapcaster.[/I] Next: Survival[/SIZE] [/QUOTE]
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LANCER: BATTLEGROUP - To Kill the Worthy King
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