Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Story Hour
LANCER: BATTLEGROUP - To Kill the Worthy King
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tun Kai Poh" data-source="post: 8480900" data-attributes="member: 6761960"><p><strong><span style="font-size: 18px">Nearlight Klaxons</span></strong></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><em>Round 5 begins.</em></span></p><p><em><span style="font-size: 15px"></span></em></p><p><em><span style="font-size: 15px">At the beginning of the 5th round of play just before the Logistics Step begins, every player needs to determine whether or not they plan to continue the current engagement — by this point, their nearlight drives have cooled down and charged back up, their crew and characters are well prepared and ready to make the necessary call, and the likely tactical outcome of the engagement should be pretty easy to infer: each player must choose whether to jump or to stay engaged.</span></em></p><p><em><span style="font-size: 15px"></span></em></p><p><span style="font-size: 15px"><em>If a player jumps, their battlegroup retreats from the combat, punching out via nearlight ejection. Any Payload weapons still in flight towards them are outstripped by their acceleration and will not be able to catch them. Battlegroups ejecting from an engagement are no longer threats worth targeting anyways. Those who choose to stay remain engaged. From then on, at the start of every round they’ll make the same check — retreat, or remain engaged.</em></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"The Ching Shih is engaging the Björn, Captain." Sensors reports. "There're multiple chassis on her."</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"She won't survive that - either way, she's done for if she stays," Tabitha growls. "No sign of the James I?" </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"Nothing on the scopes yet." Senior Chief Moretti replies. "Wonder what's happened to her."</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Tabitha looks at the chart for a moment. "Maybe they're backing down." The bridge crew turn their eyes to her a smidge. "Doesn't look like the Ching Shih and the Hannibal are planning on stopping anytime soon," observes CGO Petrov. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"You can't really blame them - Lutjens is looking to go out in a blaze of glory by the looks of it," Gbeho responds. "They could have attacked any one of us instead for better results. The Björn isn't much of a threat in the long term as we are... unless she smacks straight into them, of course."</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"Well he's going to have to look for his last stand elsewhere," Tabitha says, opening a channel to the Björn Járnsíða. "Captain Lutjens. As senior commander of this operation, I'm ordering you to withdraw from the battlefield immediately."</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Lutjen's hologram flickers and fades as the sound of gunfire rings in the background. "Captain, with all due respect - you need every ship you can get! I can at least damage the Ching Shih, or the Hannibal..."</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"At the cost of your ship and your crew AND the survivors of the Wagner you have aboard, Captain," Tabitha responds sternly. "The James I appears to be delayed. This will give us time to mop up some of the surviving Purview forces and regroup to face her. You are to eject immediately with everyone you have aboard. Make sure they're buttoned down tight."</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Lutjens shakes his head, "We're going to lose people either way, Captain. I'd rather we go out fighting." </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">"Captain, again, I admire the tenacity but this isn't supposed to be a fight to the death. I agree that we cannot risk Purview forces taking out their frustrations on our survivors but smashing your ship against a carrier isn't going to change much if anything. Get out with everyone you can and deal with any stray Purview boarders once you're somewhere where they can't vaporize you in an instant." Tabitha responds firmly. "Now get out of here."</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Lutjens sighs and salutes "As you say Captain," Turning to his bridge crew he says wearily - "Prepare to jump."</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><em>Roll: 5 - Successful ejection</em></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">There's a wild flurry of activity as crewmembers desperately slam reinforced bulkheads behind them to slow the progress of the boarding chassis as they rush to their emergency stations. The sound of klaxons echoes through the crippled ship. The Björn's navigation team is working in a frantic rush to calculate their trajectory.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">In the reactor spaces, Warrant Officer Chang is monitoring the jump procedure when a burst of heavy cannon shells punches through the armored doorway, and leaves a neat series of holes in the bulkhead opposite. Then a massive series of CLANGs! ring out and a large armored hand slowly begins to pry the battered door apart. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Then the jump klaxon blares.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The reactor crew leap from their stunned silence and strap themselves in - or simply brace wherever they are. Chang watches as the blast doors slowly peel away to frame a hulking HA Sherman chassis. The armored behemoth seems to look up and, for a moment, Chang can imagine the look of terrified realization on its pilot's face at the klaxons going off around it.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Then everything blurs. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">When her vision returns the Armory chassis is no longer there. Instead, there's a mangled impact crater at the end of the corridor about the same size and shape. She swallows dryly at the thought.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Cleanup on aisle 4.</span></p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8480900, member: 6761960"] [B][SIZE=5]Nearlight Klaxons[/SIZE][/B] [SIZE=4] [I]Round 5 begins.[/I][/SIZE] [I][SIZE=4] At the beginning of the 5th round of play just before the Logistics Step begins, every player needs to determine whether or not they plan to continue the current engagement — by this point, their nearlight drives have cooled down and charged back up, their crew and characters are well prepared and ready to make the necessary call, and the likely tactical outcome of the engagement should be pretty easy to infer: each player must choose whether to jump or to stay engaged. [/SIZE][/I] [SIZE=4][I]If a player jumps, their battlegroup retreats from the combat, punching out via nearlight ejection. Any Payload weapons still in flight towards them are outstripped by their acceleration and will not be able to catch them. Battlegroups ejecting from an engagement are no longer threats worth targeting anyways. Those who choose to stay remain engaged. From then on, at the start of every round they’ll make the same check — retreat, or remain engaged.[/I] "The Ching Shih is engaging the Björn, Captain." Sensors reports. "There're multiple chassis on her." "She won't survive that - either way, she's done for if she stays," Tabitha growls. "No sign of the James I?" "Nothing on the scopes yet." Senior Chief Moretti replies. "Wonder what's happened to her." Tabitha looks at the chart for a moment. "Maybe they're backing down." The bridge crew turn their eyes to her a smidge. "Doesn't look like the Ching Shih and the Hannibal are planning on stopping anytime soon," observes CGO Petrov. "You can't really blame them - Lutjens is looking to go out in a blaze of glory by the looks of it," Gbeho responds. "They could have attacked any one of us instead for better results. The Björn isn't much of a threat in the long term as we are... unless she smacks straight into them, of course." "Well he's going to have to look for his last stand elsewhere," Tabitha says, opening a channel to the Björn Járnsíða. "Captain Lutjens. As senior commander of this operation, I'm ordering you to withdraw from the battlefield immediately." Lutjen's hologram flickers and fades as the sound of gunfire rings in the background. "Captain, with all due respect - you need every ship you can get! I can at least damage the Ching Shih, or the Hannibal..." "At the cost of your ship and your crew AND the survivors of the Wagner you have aboard, Captain," Tabitha responds sternly. "The James I appears to be delayed. This will give us time to mop up some of the surviving Purview forces and regroup to face her. You are to eject immediately with everyone you have aboard. Make sure they're buttoned down tight." Lutjens shakes his head, "We're going to lose people either way, Captain. I'd rather we go out fighting." "Captain, again, I admire the tenacity but this isn't supposed to be a fight to the death. I agree that we cannot risk Purview forces taking out their frustrations on our survivors but smashing your ship against a carrier isn't going to change much if anything. Get out with everyone you can and deal with any stray Purview boarders once you're somewhere where they can't vaporize you in an instant." Tabitha responds firmly. "Now get out of here." Lutjens sighs and salutes "As you say Captain," Turning to his bridge crew he says wearily - "Prepare to jump." [I]Roll: 5 - Successful ejection[/I] There's a wild flurry of activity as crewmembers desperately slam reinforced bulkheads behind them to slow the progress of the boarding chassis as they rush to their emergency stations. The sound of klaxons echoes through the crippled ship. The Björn's navigation team is working in a frantic rush to calculate their trajectory. In the reactor spaces, Warrant Officer Chang is monitoring the jump procedure when a burst of heavy cannon shells punches through the armored doorway, and leaves a neat series of holes in the bulkhead opposite. Then a massive series of CLANGs! ring out and a large armored hand slowly begins to pry the battered door apart. Then the jump klaxon blares. The reactor crew leap from their stunned silence and strap themselves in - or simply brace wherever they are. Chang watches as the blast doors slowly peel away to frame a hulking HA Sherman chassis. The armored behemoth seems to look up and, for a moment, Chang can imagine the look of terrified realization on its pilot's face at the klaxons going off around it. Then everything blurs. When her vision returns the Armory chassis is no longer there. Instead, there's a mangled impact crater at the end of the corridor about the same size and shape. She swallows dryly at the thought. Cleanup on aisle 4.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
LANCER: BATTLEGROUP - To Kill the Worthy King
Top