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Lancer: Narrative Characters & Tactical Mechs
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<blockquote data-quote="THEMNGMNT" data-source="post: 7777733" data-attributes="member: 6809274"><p>I spent a couple hours last night browsing the pre-release version and I'm fairly impressed. It's like what a Battletech/Mechwarrior RPG should have been, but wasn't. I'm giving serious thought to backing the Kickstarter.</p><p></p><p>The mech rules seem to be similar in complexity and approach to D&D 5E or maybe 4E. Mechs are essentially classes--they have roles like tank, striker, controller, support/leader, etc--and as you and your mech level up new and more powerful abilities are unlocked. Mechs are produced by five major manufacturers with a unique place in the fictional world, so they look and feel distinct from each other. If you squint real hard, the manufacturers are a little bit like 4E's power sources. You can swap gear and powers between mechs, so you can essentially make your own class as you go. I'm not sure if that's balanced, but it looks like great lonely fun for those who like the char op mini-game.</p><p></p><p>Lancers (aka pilots) are more like characters from FATE or maybe Dungeon World. You do not have abilities like Strength and Intelligence. Instead, you gain triggers (skills), talents (feats), and a background (which is basically a suggested package of triggers). Triggers (skills) are things like "read a situation" or "take someone out" or "stay cool". Talents give you additional capabilities during mech combat. Examples are Brawler, Engineer, Leader, Hacker, Infiltrator, etc. Each talent has three ranks. So they're more like mini feat trees rather than standalone feats.</p><p></p><p>The setting is far future with humanity spread among thousands of stars. Earth civilization collapsed shortly after mankind began exploring the stars. Thousands of years later, Earth recovered, and it is now out making contact (and often war) with the lost colonies. The Earth government has gone through several revolutions and counter-revolutions, so it has alternated between being good guys and bad guys. The overall feel is space opera with a touch of hard sci fi. I like it, but I can't quite figure out what the default mode of play is. Liberator? Oppressor? Mercenary? Explorer? The game seems to suggest you can do all those things. Well, fine. But what's an iconic Lancer campaign like? Anyway, that's a minor quibble. It's good. I suggest people check it out.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 7777733, member: 6809274"] I spent a couple hours last night browsing the pre-release version and I'm fairly impressed. It's like what a Battletech/Mechwarrior RPG should have been, but wasn't. I'm giving serious thought to backing the Kickstarter. The mech rules seem to be similar in complexity and approach to D&D 5E or maybe 4E. Mechs are essentially classes--they have roles like tank, striker, controller, support/leader, etc--and as you and your mech level up new and more powerful abilities are unlocked. Mechs are produced by five major manufacturers with a unique place in the fictional world, so they look and feel distinct from each other. If you squint real hard, the manufacturers are a little bit like 4E's power sources. You can swap gear and powers between mechs, so you can essentially make your own class as you go. I'm not sure if that's balanced, but it looks like great lonely fun for those who like the char op mini-game. Lancers (aka pilots) are more like characters from FATE or maybe Dungeon World. You do not have abilities like Strength and Intelligence. Instead, you gain triggers (skills), talents (feats), and a background (which is basically a suggested package of triggers). Triggers (skills) are things like "read a situation" or "take someone out" or "stay cool". Talents give you additional capabilities during mech combat. Examples are Brawler, Engineer, Leader, Hacker, Infiltrator, etc. Each talent has three ranks. So they're more like mini feat trees rather than standalone feats. The setting is far future with humanity spread among thousands of stars. Earth civilization collapsed shortly after mankind began exploring the stars. Thousands of years later, Earth recovered, and it is now out making contact (and often war) with the lost colonies. The Earth government has gone through several revolutions and counter-revolutions, so it has alternated between being good guys and bad guys. The overall feel is space opera with a touch of hard sci fi. I like it, but I can't quite figure out what the default mode of play is. Liberator? Oppressor? Mercenary? Explorer? The game seems to suggest you can do all those things. Well, fine. But what's an iconic Lancer campaign like? Anyway, that's a minor quibble. It's good. I suggest people check it out. [/QUOTE]
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