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<blockquote data-quote="Al the Absentminded" data-source="post: 3111248" data-attributes="member: 42452"><p>Hmm . . . I like that picture of Luhal. But, here's maybe a better entry:</p><p></p><p></p><p>The Druids of Syrael rarely care to strive for the throne, and Luhal is no exception. However, after seeing the disruption caused in less than a year of wide-spread Heroing, he has come to the conclusion that the land of Syrael needs a Hero every bit as much as the people do. Impatient with the breakdown of social order, brought about by the shortcomings of the Creed of the Wise Ones, he is the first of the Druids to decide to interfere in the current struggle. For now, his teachers lament his overly aggressive behavior, worried that he has lost sight of the Great Balance of the Green. </p><p></p><p>Ever independant at heart and always something of a lone wolf, Luhal left his parents' care years ago and has since stayed far away from them. His father, Arvol Belerman, a notable warrior and mercenary captain in his day, long ago bought a position in the genteel Royal Court. Arvol is proud, authoritarian, and overbearing, but competent enough to defend his position against all comers. Having soaked up the attitudes of the Court, Arvol feels that Seluhalan is wasting his life galavanting about in the woods, especially now when there are deeds to do, glory to win, and a Kingship to seek. (No matter what Treeish nonsense Seluhalan fills his head with, he has six siblings of age, and priests are rare enough that a healer companion would be a potent advantage.) His mother, Nenimewo Ard'Isso, left behind the barbarian lifestyle of the elves when she went to stay with her human relatives. A kind mother and a fierce protector, she is constantly wrapped up in schemes to advance their position at court.</p><p></p><p>Only Randmar Fairwynn knows of Luhal's family troubles, as he helped the frustrated boy flee and find joy in the Wood, Water, and Stone of the living land.</p><p></p><p>Luhal rarely uses three words when two will do. Wary and perhaps even paranoid around strangers, he is fiercely loyal to allies and friends. He is working on becoming a skilled craftsmen of wondrous items, and has already created a number of useful objects which he has in his possesion.</p></blockquote><p></p>
[QUOTE="Al the Absentminded, post: 3111248, member: 42452"] Hmm . . . I like that picture of Luhal. But, here's maybe a better entry: The Druids of Syrael rarely care to strive for the throne, and Luhal is no exception. However, after seeing the disruption caused in less than a year of wide-spread Heroing, he has come to the conclusion that the land of Syrael needs a Hero every bit as much as the people do. Impatient with the breakdown of social order, brought about by the shortcomings of the Creed of the Wise Ones, he is the first of the Druids to decide to interfere in the current struggle. For now, his teachers lament his overly aggressive behavior, worried that he has lost sight of the Great Balance of the Green. Ever independant at heart and always something of a lone wolf, Luhal left his parents' care years ago and has since stayed far away from them. His father, Arvol Belerman, a notable warrior and mercenary captain in his day, long ago bought a position in the genteel Royal Court. Arvol is proud, authoritarian, and overbearing, but competent enough to defend his position against all comers. Having soaked up the attitudes of the Court, Arvol feels that Seluhalan is wasting his life galavanting about in the woods, especially now when there are deeds to do, glory to win, and a Kingship to seek. (No matter what Treeish nonsense Seluhalan fills his head with, he has six siblings of age, and priests are rare enough that a healer companion would be a potent advantage.) His mother, Nenimewo Ard'Isso, left behind the barbarian lifestyle of the elves when she went to stay with her human relatives. A kind mother and a fierce protector, she is constantly wrapped up in schemes to advance their position at court. Only Randmar Fairwynn knows of Luhal's family troubles, as he helped the frustrated boy flee and find joy in the Wood, Water, and Stone of the living land. Luhal rarely uses three words when two will do. Wary and perhaps even paranoid around strangers, he is fiercely loyal to allies and friends. He is working on becoming a skilled craftsmen of wondrous items, and has already created a number of useful objects which he has in his possesion. [/QUOTE]
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