S
Sunseeker
Guest
Where are you buying houses at 50 grand? And can I move there?![]()
Gang violence tends to run down property values pretty quick. I know a couple places around Chicago where you can get a 5 bedroom, 3 bath, 3000sqft home for 12k. The place is a dump, the neighborhood is violent, jobs are non-existent and crime is through the roof....but housing is cheap.
The same is true in Alaska. There are places (not even far from civilization) that you can simply go out to an put a house on and after 5 years of homesteading it's yours.As for prices in a campaign, forget the real world. And remember that land that is completely unclaimed is gonna be sold cheap - it's called "homesteading". Here in Canada, even in the present day, if people buy territory in Yukon, they actually get a homesteading tax break.
Anyway, Wik is generally on point here with psuedo-medieval land ownership. Land ownership was largely defined by "can you defend it", so a Lord who claimed a certain area as his own but couldn't control it or get people to live on it really owned nothing. Land was often "granted" by nobles who "owned" it to people they wanted to be their friends.
So honestly I wouldn't "sell" adventurers land. I'd let them meet up with Noble McFancypants who is in need of "homesteaders" to basically kill all the dangerous stuff on his land so that he can secure it and call it his own. If the players fail, the Lord loses nothing. If they succeed, they now have earned themselves a rival/ally, depending on if the Lord is good natured and lets them "keep" the land so long as they secure it, or tries to take it back once they clean it up.
I've sold land to players before though, but it's still generally a preface to some kind of plot hook. IE: they have to find Child McNobleson who was the last owners great-great-grandson (and now is the default owner) and get that person to sign off on the sale. Or maybe get a forger to attempt to forge a signature and possibly get themselves hooked in with a bandit or crime lord. The actual "exchange of money" isn't the point of giving players land, it's to give them tangible investment in the gameworld.