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<blockquote data-quote="Wik" data-source="post: 5424562" data-attributes="member: 40177"><p>Where are you buying houses at 50 grand? And can I move there? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for prices in a campaign, forget the real world. And remember that land that is completely unclaimed is gonna be sold cheap - it's called "homesteading". Here in Canada, even in the present day, if people buy territory in Yukon, they actually get a homesteading tax break.</p><p></p><p>(basically, the only way for a nation to claim ownership of land is to have people living on it. So, if you sell distant land at cheap prices, people will move there, and you now own the land. In a fantasy situation, if I sell you this distant land, you're basically telling people I own that land. And I'm all for that).</p><p></p><p>In a D&D game, lords will often GIVE AWAY land to adventurers, knowing the guys will clear it of monsters, and will be fairly powerful allies. However, even highly-desirable land would not sell for huge amounts, unless land is in very high demand (on a heavily-populated island, for example). Remember that pseudo-medieval realms were highly agrarian and the population density was much lighter than what we're used to - multiple acres of land are probably pretty cheap.</p><p></p><p>Hell, my dad got something like 40 acres of land as part of his inheritence... and sold 20 acres for about 80K, which is only about 4K an acre. When my grandfather on my mother's side passed on, nobody could even sell his four acres. So, yeah.</p></blockquote><p></p>
[QUOTE="Wik, post: 5424562, member: 40177"] Where are you buying houses at 50 grand? And can I move there? ;) As for prices in a campaign, forget the real world. And remember that land that is completely unclaimed is gonna be sold cheap - it's called "homesteading". Here in Canada, even in the present day, if people buy territory in Yukon, they actually get a homesteading tax break. (basically, the only way for a nation to claim ownership of land is to have people living on it. So, if you sell distant land at cheap prices, people will move there, and you now own the land. In a fantasy situation, if I sell you this distant land, you're basically telling people I own that land. And I'm all for that). In a D&D game, lords will often GIVE AWAY land to adventurers, knowing the guys will clear it of monsters, and will be fairly powerful allies. However, even highly-desirable land would not sell for huge amounts, unless land is in very high demand (on a heavily-populated island, for example). Remember that pseudo-medieval realms were highly agrarian and the population density was much lighter than what we're used to - multiple acres of land are probably pretty cheap. Hell, my dad got something like 40 acres of land as part of his inheritence... and sold 20 acres for about 80K, which is only about 4K an acre. When my grandfather on my mother's side passed on, nobody could even sell his four acres. So, yeah. [/QUOTE]
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