Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
land value
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7036691"><p>Gang violence tends to run down property values pretty quick. I know a couple places around Chicago where you can get a 5 bedroom, 3 bath, 3000sqft home for 12k. The place is a dump, the neighborhood is violent, jobs are non-existent and crime is through the roof....but housing is cheap.</p><p></p><p></p><p>The same is true in Alaska. There are places (not even far from civilization) that you can simply go out to an put a house on and after 5 years of homesteading it's yours.</p><p></p><p>Anyway, Wik is generally on point here with psuedo-medieval land ownership. Land ownership was largely defined by "can you defend it", so a Lord who claimed a certain area as his own but couldn't control it or get people to live on it really owned nothing. Land was often "granted" by nobles who "owned" it to people they wanted to be their friends.</p><p></p><p>So honestly I wouldn't "sell" adventurers land. I'd let them meet up with Noble McFancypants who is in need of "homesteaders" to basically kill all the dangerous stuff on his land so that he can secure it and call it his own. If the players fail, the Lord loses nothing. If they succeed, they now have earned themselves a rival/ally, depending on if the Lord is good natured and lets them "keep" the land so long as they secure it, or tries to take it back once they clean it up.</p><p></p><p>I've sold land to players before though, but it's still generally a preface to some kind of plot hook. IE: they have to find Child McNobleson who was the last owners great-great-grandson (and now is the default owner) and get that person to sign off on the sale. Or maybe get a forger to attempt to forge a signature and possibly get themselves hooked in with a bandit or crime lord. The actual "exchange of money" isn't the point of giving players land, it's to give them tangible investment in the gameworld.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7036691"] Gang violence tends to run down property values pretty quick. I know a couple places around Chicago where you can get a 5 bedroom, 3 bath, 3000sqft home for 12k. The place is a dump, the neighborhood is violent, jobs are non-existent and crime is through the roof....but housing is cheap. The same is true in Alaska. There are places (not even far from civilization) that you can simply go out to an put a house on and after 5 years of homesteading it's yours. Anyway, Wik is generally on point here with psuedo-medieval land ownership. Land ownership was largely defined by "can you defend it", so a Lord who claimed a certain area as his own but couldn't control it or get people to live on it really owned nothing. Land was often "granted" by nobles who "owned" it to people they wanted to be their friends. So honestly I wouldn't "sell" adventurers land. I'd let them meet up with Noble McFancypants who is in need of "homesteaders" to basically kill all the dangerous stuff on his land so that he can secure it and call it his own. If the players fail, the Lord loses nothing. If they succeed, they now have earned themselves a rival/ally, depending on if the Lord is good natured and lets them "keep" the land so long as they secure it, or tries to take it back once they clean it up. I've sold land to players before though, but it's still generally a preface to some kind of plot hook. IE: they have to find Child McNobleson who was the last owners great-great-grandson (and now is the default owner) and get that person to sign off on the sale. Or maybe get a forger to attempt to forge a signature and possibly get themselves hooked in with a bandit or crime lord. The actual "exchange of money" isn't the point of giving players land, it's to give them tangible investment in the gameworld. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
land value
Top