MechaPilot
Explorer
So, I'm working on a landhold management system for 5e. It takes influences from Risk, Axis & Allies, and Civ V. I'm building the system to be as simple as possible while covering all the essentials of managing a landhold. I plan to have the potential for more layers of rules if people want to make it more complex.
My question to you is. . .
Assuming you wanted a simple landhold system, aside from conquest and defense (which I already have worked out), what aspects of managing a landhold would you consider essential enough to warrant inclusion in a very bare-bones management system?
Edit: For those of you who are mentioning other landhold systems that are already out there, can you please mention (in very broad strokes) what things they cover that you feel are essential to a bare-bones landhold system (apart from attack & defense). I appreciate your references to other systems that you feel are good, but I do have a limited budget, and I am trying to make my own thing here. So, I am much more interested in what aspects of landhold management you find necessary or highly desirable than I am in what system you would refer me to in lieu of creating my own.
My question to you is. . .
Assuming you wanted a simple landhold system, aside from conquest and defense (which I already have worked out), what aspects of managing a landhold would you consider essential enough to warrant inclusion in a very bare-bones management system?
Edit: For those of you who are mentioning other landhold systems that are already out there, can you please mention (in very broad strokes) what things they cover that you feel are essential to a bare-bones landhold system (apart from attack & defense). I appreciate your references to other systems that you feel are good, but I do have a limited budget, and I am trying to make my own thing here. So, I am much more interested in what aspects of landhold management you find necessary or highly desirable than I am in what system you would refer me to in lieu of creating my own.
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