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D&D 5E Landholds, what do you want out of it?


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For the "Random Events" table:
Druid comes to town and ritual-casts Plant Growth on the crops. Double productivity (see also the spell description). For this year, food prices go down and marketable surplus goes up.

Were I a player with a landhold, I'd want to make a friend and do this every year on purpose. Adventure hook!

When my character gets rich, I also want to perma-cast Guard and Wards on my manor. How much to 'rent' an appropriate-level Wizard (or two, as backup) for a year and a day?

Now, how to generalize these examples into a rule: Hire caster with X-level spell(s).
 

This had crossed my mind a few times as well.

I like a lot of the suggestions here so far. I guess for me, it depends on how bare-bones you want this to be. If I were to attempt this project myself, I would try to model it closely to Mount and Blade: Warbands. You get the management of your various fiefs, castles, and towns. Interaction with other local nobility. Improvements to the land, with a tax system in place, as well as ways to enrich the lands economical standing.

Basically, you get landholdings gifted to you by an impressed Lord (or you take it for yourself, the much harder approach. People don't like upstart Kings for some reason). You manage the land from a zoomed out perspective. You decide improvements that get built. These are usually roughly the same, but some regions and towns get something different like a mine or quarry or other resource. You can also get buildings that improve the lives of your subjects, which can increase taxes taken out as well as how much militia you can call forth when you need (this is a war game after all). You can also some times build defenses. Most will have watch towers to help warn you when enemies are spotted, so that you can get back there to help break sieges or raids, but a few get rudimentary walls.

Again, this is pretty high level stuff, and does not get into the finer details. There are random events and in times of conflict you have to keep pretty vigilant. Enemies pillaging your fiefs do not stimulate the economy.

While you don't pay any townsfolk, you could steal some of the pay scale from when you have to pay your armies. Lists various salaries for different levels of experience, which could relate to different levels of skill or professions in a given land holding.

For more granular stuff, I would probably recommend the Pathfinder Ultimate Campaign book, which covers a lot of kingdom building.
 

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