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General Tabletop Discussion
*Dungeons & Dragons
Landholds, what do you want out of it?
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<blockquote data-quote="MechaPilot" data-source="post: 7185128" data-attributes="member: 82779"><p>I like the Sim City comparison, and I think you have a lot of good stuff packed in your response. I absolutely plan for improvements over time, and I have tables of events that pose challenges and present opportunities to the landholder.</p><p></p><p>I do plan for the PC landholder to be required to invest a certain amount of time in managing the landhold. I figure, assuming the landholder has responsible subordinates who can manage things properly when given adequate directions, a PC should spend 2-4 weeks per season in the direct management of her landhold (meeting with important people, making decisions that can't be delegated, dealing with emergency situations, etc). If the PC doesn't spend at least that much time participating in ruling over the landhold, there is the potential for an underling to try to usurp her (just recall the situation in Robin Hood while King Richard was away at war). I may also institute some kind of benefit for spending more time managing the landhold, but I'm not certain of what that should be.</p><p></p><p></p><p></p><p></p><p>Yeah. At it's heart, the bare bones version is intended to be a downtime activity any DM can use regardless of campaign style.</p><p></p><p>I agree that the pacing of D&D modules often leaves very little room for downtime. The only time my players have opted to take any downtime was when one of them had to wait a month to receive a magic item from a Dao he beat in an arm-wrestling contest.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7185128, member: 82779"] I like the Sim City comparison, and I think you have a lot of good stuff packed in your response. I absolutely plan for improvements over time, and I have tables of events that pose challenges and present opportunities to the landholder. I do plan for the PC landholder to be required to invest a certain amount of time in managing the landhold. I figure, assuming the landholder has responsible subordinates who can manage things properly when given adequate directions, a PC should spend 2-4 weeks per season in the direct management of her landhold (meeting with important people, making decisions that can't be delegated, dealing with emergency situations, etc). If the PC doesn't spend at least that much time participating in ruling over the landhold, there is the potential for an underling to try to usurp her (just recall the situation in Robin Hood while King Richard was away at war). I may also institute some kind of benefit for spending more time managing the landhold, but I'm not certain of what that should be. Yeah. At it's heart, the bare bones version is intended to be a downtime activity any DM can use regardless of campaign style. I agree that the pacing of D&D modules often leaves very little room for downtime. The only time my players have opted to take any downtime was when one of them had to wait a month to receive a magic item from a Dao he beat in an arm-wrestling contest. [/QUOTE]
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Landholds, what do you want out of it?
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