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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
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General Tabletop Discussion
*TTRPGs General
Lands of Mystery
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<blockquote data-quote="Thindul the Gnome" data-source="post: 2008988" data-attributes="member: 3685"><p>First off, let me say that I receieved this adventure as part of a promotion by Kenzer Co. Secondly, I haven't play-tested these adventures yet, but I will come back and add comments once I have. </p><p></p><p>Lands of Mystery is a perfect bound softcover book. At $15.99 it seems a bit pricey, but there isn't a single bit of unused space in the book. There are maps in the front and back inside covers and a page covered front and back with maps of the adventure settings. The adventures themselves have 62 pages dedicated to them and there are 16 more ImageQuest pictures as well.</p><p></p><p>Lands of Mysteries contains 4 seperate adventures of different power levels. The Sirocco's Kiss is for 4 to 6 characters of 1st through 3rd level. In Too Deep is for 2nd to 4th level PCs, Night of the Rot Lord is 3rd to 5th level and Unguarded Hoard is 5th to 8th. These adventures aren't tied together, though an enterprising DM could easlily do so. Each of the adventures has a side bar called The Winding Road that give suggestions on how the DM lead the party into other published Kalamar adventures, such as Deathright, Harvest of Darkness, or the Coin Trilogy. After each adventure there is a series of appendixes that describe new monsters, spells, magic items, diseases and a poison used in the adventure. There are also locales in them as well, describing small pieces of the Kalamar setting. </p><p></p><p>These adventures have a solid mix of problem solving, role-playing, and combat. The ImageQuest system, reminds me of Tomb of Horrors, where the picture is key to solving the adventure. However the execution is better, since the images are not only numbered, a small picture key is provided with the text. Such attention to detail allows the DM to be certain that he is showing the correct image.</p><p></p><p>On the downside, one of the spells seems a bit too powerful for it's listed level. It is a simple thing for a DM to adjust up, but some players might complain. </p><p></p><p>Overall I thought this adventure pack to be very good and the adventures are generic enough to be ran in any campaign. Most of the additional information is generic enough to be of use in any campaign as well. Lastly the maps on the inside covers and setting information is a bonus to those who use the Kingdoms of Kalamar.</p></blockquote><p></p>
[QUOTE="Thindul the Gnome, post: 2008988, member: 3685"] First off, let me say that I receieved this adventure as part of a promotion by Kenzer Co. Secondly, I haven't play-tested these adventures yet, but I will come back and add comments once I have. Lands of Mystery is a perfect bound softcover book. At $15.99 it seems a bit pricey, but there isn't a single bit of unused space in the book. There are maps in the front and back inside covers and a page covered front and back with maps of the adventure settings. The adventures themselves have 62 pages dedicated to them and there are 16 more ImageQuest pictures as well. Lands of Mysteries contains 4 seperate adventures of different power levels. The Sirocco's Kiss is for 4 to 6 characters of 1st through 3rd level. In Too Deep is for 2nd to 4th level PCs, Night of the Rot Lord is 3rd to 5th level and Unguarded Hoard is 5th to 8th. These adventures aren't tied together, though an enterprising DM could easlily do so. Each of the adventures has a side bar called The Winding Road that give suggestions on how the DM lead the party into other published Kalamar adventures, such as Deathright, Harvest of Darkness, or the Coin Trilogy. After each adventure there is a series of appendixes that describe new monsters, spells, magic items, diseases and a poison used in the adventure. There are also locales in them as well, describing small pieces of the Kalamar setting. These adventures have a solid mix of problem solving, role-playing, and combat. The ImageQuest system, reminds me of Tomb of Horrors, where the picture is key to solving the adventure. However the execution is better, since the images are not only numbered, a small picture key is provided with the text. Such attention to detail allows the DM to be certain that he is showing the correct image. On the downside, one of the spells seems a bit too powerful for it's listed level. It is a simple thing for a DM to adjust up, but some players might complain. Overall I thought this adventure pack to be very good and the adventures are generic enough to be ran in any campaign. Most of the additional information is generic enough to be of use in any campaign as well. Lastly the maps on the inside covers and setting information is a bonus to those who use the Kingdoms of Kalamar. [/QUOTE]
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