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Lands of the Shattered Sea (World Info)
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<blockquote data-quote="Blarkon Dragonslayer" data-source="post: 3447784" data-attributes="member: 49372"><p>Miscellaneous places mentioned in play so far:</p><p></p><p>Wulfsport - The generally accepted "capital" of the Jotun enclaves along the northern coast of Avonleigh. A good harbor, strong palisaded walls, and ample grazing and croplands nearby have made the town quite successful, despite the nearness of the DarkRune hordes. Some four thousand souls live in the town, which is under the protection of Jarl Einar Wulfson, the grandson of the founder of the place.</p><p></p><p>Hills of the Manticore - A particularly unpleasant place, volcanic vents warm these low hills, with numerous geysers and steam holes, and large pools of stagnant warm water. Many of the hollows between the hills are marshy bogs. Even at the best of times, the Hills are difficult to traverse, and their presence has helped to keep Wulfsport secure. The Hills are home to dozens of manticores, which give the place its name. In the deepest recesses of this place there are said to be manticores of tremendous size, strong enough to rival dragons in raw power, and gifted by Malice with unholy magics.</p><p></p><p>Valinost - A small kingdom in the west of Avonleigh the island, traditionally a rival of Avonleigh the kingdom. Valinost is known for its rangers, who guard the north of the kingdom against incursions from the DarkRune, and beasts wandering down from the Greystones. Valinost lies south of the Greystones, and is largely composed of rolling fields, interspersed with occasional hills, and light woods. Economically it primarily is supported by herds of cattle, and the farming of wheat and corn.</p><p></p><p>Wood of Elessed - A large forest that traditionally forms most of the border between Valinost and Avonleigh the kingdom. According to legend, the forest is the domain of Elessed, an elven archmage of tremendous power. Elessed is said to guard his domain jealously. However, numerous enclaves of elves live in the forest, along with small groups of woodsmen, druids, and fae creatures. The king's road skirts the forest, passing to the south.</p><p></p><p>Three Forks - One of the Lost Baronies, north of the Greystones. Overrun by the DarkRune hordes, Three Forks itself was once a prosperous town. Now it is said to be a charnel house, occupied only by an ogre chieftain, his troops, and their slaves, who labor and die in salt mines near the town. The son of the former lord of the place recently raised a small army of mercenaries to try and retake the town, but the army was defeated and scattered, with most of its troops either dead or joining the slaves toiling for DarkRune masters.</p><p></p><p>Rivenshield Delve - Also known as the Fallen Delve, Rivenshield Delve, deep in the Greystones, was the site of one of the worst defeats suffered by the dwarves and their allies in the DarkRune war. Rivenshield was the strongest hold of the Stone Dwarves, save Stone Mountain itself, and the mines there were extensive and deep. Silver, gold, and mithril all were found there. A mixed community lived near the gates of the Delve, largely farming and herding sheep to keep the hard mining dwarves fed and clothed. As the DarkRune hordes approached, crushing all resistance north of the Greystones, the dwarves toiled on, providing armor and weapons to the beleaguered defenders of the north. Then, in five days of blood and slaughter, the hordes swept through the Delve, warg and warboar cavalry swarming through the vale outside, while drow-led orcs and ogres appeared within the Delve itself, from the darkness of long-unused mines. The strong defenses of the Delve were oriented towards attack from without, and the dwarven warriors were overwhelmed by the two pronged attack. Only a few hundred survivors escaped by secret ways, finally making their way to Stone Mountain, and the growing city of refugees that would become Stonegate.</p></blockquote><p></p>
[QUOTE="Blarkon Dragonslayer, post: 3447784, member: 49372"] Miscellaneous places mentioned in play so far: Wulfsport - The generally accepted "capital" of the Jotun enclaves along the northern coast of Avonleigh. A good harbor, strong palisaded walls, and ample grazing and croplands nearby have made the town quite successful, despite the nearness of the DarkRune hordes. Some four thousand souls live in the town, which is under the protection of Jarl Einar Wulfson, the grandson of the founder of the place. Hills of the Manticore - A particularly unpleasant place, volcanic vents warm these low hills, with numerous geysers and steam holes, and large pools of stagnant warm water. Many of the hollows between the hills are marshy bogs. Even at the best of times, the Hills are difficult to traverse, and their presence has helped to keep Wulfsport secure. The Hills are home to dozens of manticores, which give the place its name. In the deepest recesses of this place there are said to be manticores of tremendous size, strong enough to rival dragons in raw power, and gifted by Malice with unholy magics. Valinost - A small kingdom in the west of Avonleigh the island, traditionally a rival of Avonleigh the kingdom. Valinost is known for its rangers, who guard the north of the kingdom against incursions from the DarkRune, and beasts wandering down from the Greystones. Valinost lies south of the Greystones, and is largely composed of rolling fields, interspersed with occasional hills, and light woods. Economically it primarily is supported by herds of cattle, and the farming of wheat and corn. Wood of Elessed - A large forest that traditionally forms most of the border between Valinost and Avonleigh the kingdom. According to legend, the forest is the domain of Elessed, an elven archmage of tremendous power. Elessed is said to guard his domain jealously. However, numerous enclaves of elves live in the forest, along with small groups of woodsmen, druids, and fae creatures. The king's road skirts the forest, passing to the south. Three Forks - One of the Lost Baronies, north of the Greystones. Overrun by the DarkRune hordes, Three Forks itself was once a prosperous town. Now it is said to be a charnel house, occupied only by an ogre chieftain, his troops, and their slaves, who labor and die in salt mines near the town. The son of the former lord of the place recently raised a small army of mercenaries to try and retake the town, but the army was defeated and scattered, with most of its troops either dead or joining the slaves toiling for DarkRune masters. Rivenshield Delve - Also known as the Fallen Delve, Rivenshield Delve, deep in the Greystones, was the site of one of the worst defeats suffered by the dwarves and their allies in the DarkRune war. Rivenshield was the strongest hold of the Stone Dwarves, save Stone Mountain itself, and the mines there were extensive and deep. Silver, gold, and mithril all were found there. A mixed community lived near the gates of the Delve, largely farming and herding sheep to keep the hard mining dwarves fed and clothed. As the DarkRune hordes approached, crushing all resistance north of the Greystones, the dwarves toiled on, providing armor and weapons to the beleaguered defenders of the north. Then, in five days of blood and slaughter, the hordes swept through the Delve, warg and warboar cavalry swarming through the vale outside, while drow-led orcs and ogres appeared within the Delve itself, from the darkness of long-unused mines. The strong defenses of the Delve were oriented towards attack from without, and the dwarven warriors were overwhelmed by the two pronged attack. Only a few hundred survivors escaped by secret ways, finally making their way to Stone Mountain, and the growing city of refugees that would become Stonegate. [/QUOTE]
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