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<blockquote data-quote="Wonka" data-source="post: 4419993" data-attributes="member: 62389"><p>Yes I found this too. For whatever reason, if any box before is empty and then you have a value, it will not add correctly. Lets use the situations you pointed out as an example. </p><p></p><p>For AC, assuming a level 1 character, you have your 10+1/2 lvl with a 10, then ability with a 0, then armor with a 7 for scale, then a BLANK in shield and feat and you put in a 1 in enhancment it goes 171 right? If you put zeros in the shield and feat boxes, it works just fine. Same thing with skills. Put a zero in the trained box, and the other misc box if you are using the right most misc for armor penalty, and the value add correectly.</p><p></p><p>I have NO idea why its doing this, as blank spots are <em>supposed</em> to be auto assigned a zero when calculating, and am looking into it. The quick fix is to manually put a zero in any blank boxes you might have for skills and defenses. I am trying to figure out why its doing this, and Im open to suggestions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Im new with this, and pretty much used other auto-calculating sheets I have and looked at how they did it to figure this out, so Im not sure my methods I used are exactly right. Thanks for bringing this up however, it was mere chance that i even found this bug out. So if you find any more keep em coming! Hopefully ill post an updated sheet soon.</p></blockquote><p></p>
[QUOTE="Wonka, post: 4419993, member: 62389"] Yes I found this too. For whatever reason, if any box before is empty and then you have a value, it will not add correctly. Lets use the situations you pointed out as an example. For AC, assuming a level 1 character, you have your 10+1/2 lvl with a 10, then ability with a 0, then armor with a 7 for scale, then a BLANK in shield and feat and you put in a 1 in enhancment it goes 171 right? If you put zeros in the shield and feat boxes, it works just fine. Same thing with skills. Put a zero in the trained box, and the other misc box if you are using the right most misc for armor penalty, and the value add correectly. I have NO idea why its doing this, as blank spots are [i]supposed[/i] to be auto assigned a zero when calculating, and am looking into it. The quick fix is to manually put a zero in any blank boxes you might have for skills and defenses. I am trying to figure out why its doing this, and Im open to suggestions :) Im new with this, and pretty much used other auto-calculating sheets I have and looked at how they did it to figure this out, so Im not sure my methods I used are exactly right. Thanks for bringing this up however, it was mere chance that i even found this bug out. So if you find any more keep em coming! Hopefully ill post an updated sheet soon. [/QUOTE]
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