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Language Creation - Vocables needed
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<blockquote data-quote="The Sigil" data-source="post: 1804673" data-attributes="member: 2013"><p>Here are some more, off the top of my head...</p><p></p><ul> <li data-xf-list-type="ul">Urr (the "u" is pronounced as the "oo" in english "hoot" or "troop", the double rr indicates a slightly "trilled" r sound) == father, though often applied to "leader" rather than biological father</li> <li data-xf-list-type="ul">Bahal (pron. "bay hall") == Evil</li> <li data-xf-list-type="ul">Bahal'Urr == Leader of evil (corrupted into the common tongue as "Balor")</li> <li data-xf-list-type="ul">Sihil (pron. "see hill") == Good</li> <li data-xf-list-type="ul">Sihil'Urr == Leader of good (corrupted to "Solar" in the common tongue)</li> <li data-xf-list-type="ul">Khar (aspirated "kh" sounds like the "ch" in "chutzpah", the rest rhymes with "car") == Tree</li> <li data-xf-list-type="ul">Khar'agokhenar == Treant (i.e., tree which moves)</li> <li data-xf-list-type="ul">agokhen (repeated from above, means movement, though I would like to clarify it as "that which moves of its own volition)</li> <li data-xf-list-type="ul">khish (sounds like english "quiche" except with the aspirated kh as before) == small</li> <li data-xf-list-type="ul">makh (sounds like english "mach" as in the speed of sound except with an aspirated kh) == large</li> <li data-xf-list-type="ul">khokh (long "o" sound like in "coke" but with aspirated hard sounds) == many</li> <li data-xf-list-type="ul">ashikh (long "a" as in "awful" and high "i" as in "quiche") == that which moves but not of its own volition</li> <li data-xf-list-type="ul">Iss (high "i" as in "quiche", long "s" as in "hiss") == water</li> <li data-xf-list-type="ul">Iss'khokh'khish'ashikh == rain (literally: water many small moving - but not of its own volition) -- this could possibly be corrupted to "Issokhish'ashikh" as duplicated back-to-back consonant sounds are "lost" (e.g., "kho<strong>kh'kh</strong>ish") and closely similar consonant sounds are swallowed into the word over the course of time (e.g., "I<strong>ss'kh</strong>okh")... "issokhish" might be the word for "dew" with most dragons having forgotten that it was originally three separate words until they engage in a little thought to dissect it.</li> <li data-xf-list-type="ul">Iss'makh'ashikh == river (literally: water large moving - but again, not of its own accord)</li> <li data-xf-list-type="ul">Iss'makh'agokhen == water elemental (literally: water large moving of its own accord)</li> </ul><p></p><p>In general, I would suggest that since monosyllabic words are usually developed first, it would make sense for monosyllabic words to reflect things or concepts that have been around a long time... things like "leader/father" will be around from the time there are multiple dragons in the same place - and without more than one dragon around, no need to create a language, right? Rocks, trees, water, air, sky... all of these things have been around since life could subsist on the planet, so they're also monosyllabic candidates. Simple concepts like "good" and "evil" are also candidates.</p><p></p><p>You seem to have chosen the agglutenative(sp?) model for construction of larger words, however, so words like "rain" are not necessarily words in and of themselves, but rather an "accumulation" of more elementary words that describe the nature of the thing.</p><p></p><p>That, I think, would be another draconic trait; their language should reflect an interest not in merely naming the thing, but in offering up a representation of the intrinsic nature of that "thing." For instance, a dragon's differentiation between "horse" and "human" might be as simple as "four-legged creature" vs "two-legged creature which speaks." To a dragon, that might consist of the only fundamental difference between a horse and a human - the number of legs and the ability to speak. In fact, dragons might have a hard time distinguishing between an elf/dwarf/orc and a human if they rarely contact them in your world, because they wouldn't have seen enough two-legged talking beasts to start demarcating them into racial groups as outlined above (eventually you might see elves distinguished as "long-lived" vs. "hairy" dwarves vs "tall" humans or something).</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 1804673, member: 2013"] Here are some more, off the top of my head... [list][*]Urr (the "u" is pronounced as the "oo" in english "hoot" or "troop", the double rr indicates a slightly "trilled" r sound) == father, though often applied to "leader" rather than biological father [*]Bahal (pron. "bay hall") == Evil [*]Bahal'Urr == Leader of evil (corrupted into the common tongue as "Balor") [*]Sihil (pron. "see hill") == Good [*]Sihil'Urr == Leader of good (corrupted to "Solar" in the common tongue) [*]Khar (aspirated "kh" sounds like the "ch" in "chutzpah", the rest rhymes with "car") == Tree [*]Khar'agokhenar == Treant (i.e., tree which moves) [*]agokhen (repeated from above, means movement, though I would like to clarify it as "that which moves of its own volition) [*]khish (sounds like english "quiche" except with the aspirated kh as before) == small [*]makh (sounds like english "mach" as in the speed of sound except with an aspirated kh) == large [*]khokh (long "o" sound like in "coke" but with aspirated hard sounds) == many [*]ashikh (long "a" as in "awful" and high "i" as in "quiche") == that which moves but not of its own volition [*]Iss (high "i" as in "quiche", long "s" as in "hiss") == water [*]Iss'khokh'khish'ashikh == rain (literally: water many small moving - but not of its own volition) -- this could possibly be corrupted to "Issokhish'ashikh" as duplicated back-to-back consonant sounds are "lost" (e.g., "kho[b]kh'kh[/b]ish") and closely similar consonant sounds are swallowed into the word over the course of time (e.g., "I[b]ss'kh[/b]okh")... "issokhish" might be the word for "dew" with most dragons having forgotten that it was originally three separate words until they engage in a little thought to dissect it. [*]Iss'makh'ashikh == river (literally: water large moving - but again, not of its own accord) [*]Iss'makh'agokhen == water elemental (literally: water large moving of its own accord) [/list] In general, I would suggest that since monosyllabic words are usually developed first, it would make sense for monosyllabic words to reflect things or concepts that have been around a long time... things like "leader/father" will be around from the time there are multiple dragons in the same place - and without more than one dragon around, no need to create a language, right? Rocks, trees, water, air, sky... all of these things have been around since life could subsist on the planet, so they're also monosyllabic candidates. Simple concepts like "good" and "evil" are also candidates. You seem to have chosen the agglutenative(sp?) model for construction of larger words, however, so words like "rain" are not necessarily words in and of themselves, but rather an "accumulation" of more elementary words that describe the nature of the thing. That, I think, would be another draconic trait; their language should reflect an interest not in merely naming the thing, but in offering up a representation of the intrinsic nature of that "thing." For instance, a dragon's differentiation between "horse" and "human" might be as simple as "four-legged creature" vs "two-legged creature which speaks." To a dragon, that might consist of the only fundamental difference between a horse and a human - the number of legs and the ability to speak. In fact, dragons might have a hard time distinguishing between an elf/dwarf/orc and a human if they rarely contact them in your world, because they wouldn't have seen enough two-legged talking beasts to start demarcating them into racial groups as outlined above (eventually you might see elves distinguished as "long-lived" vs. "hairy" dwarves vs "tall" humans or something). --The Sigil [/QUOTE]
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