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<blockquote data-quote="delericho" data-source="post: 5998727" data-attributes="member: 22424"><p>The traditional D&D method of handling languages is really not good. The binary on/off decision means that any "language challenge" is either impossible or trivial. Meanwhile, any time the group doesn't have access to the necessary language, suddenly the entire session comes to a screeching halt until such time as the DM decides "that's enough of that," and handwaves the issue away.</p><p></p><p>I'm reasonably sure that the best way forward is for characters to have a very small number of 'native' languages that they can speak without a roll, plus a Linguistics skill for the rest. On those (preferably rare) occasions where the game requires characters to interact with significantly different language groups (if they get teleported to a far-off land, or whatever), they thus have to rely on that skill to communicate.</p><p></p><p>Until the end of the adventure, that is, at which point it should be assumed that they learn enough to at least get by without a roll, and things reset.</p></blockquote><p></p>
[QUOTE="delericho, post: 5998727, member: 22424"] The traditional D&D method of handling languages is really not good. The binary on/off decision means that any "language challenge" is either impossible or trivial. Meanwhile, any time the group doesn't have access to the necessary language, suddenly the entire session comes to a screeching halt until such time as the DM decides "that's enough of that," and handwaves the issue away. I'm reasonably sure that the best way forward is for characters to have a very small number of 'native' languages that they can speak without a roll, plus a Linguistics skill for the rest. On those (preferably rare) occasions where the game requires characters to interact with significantly different language groups (if they get teleported to a far-off land, or whatever), they thus have to rely on that skill to communicate. Until the end of the adventure, that is, at which point it should be assumed that they learn enough to at least get by without a roll, and things reset. [/QUOTE]
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