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Languages for Celestial Animals?
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<blockquote data-quote="Hypersmurf" data-source="post: 2207787" data-attributes="member: 1656"><p>Yes.</p><p></p><p></p><p></p><p>No.</p><p></p><p><em><strong>Outsider Type:</strong></em></p><p><em>[sblock]An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.</em></p><p><em></em></p><p><em>Features: An outsider has the following features. </em></p><p><em>8-sided Hit Dice.</em></p><p><em>Base attack bonus equal to total Hit Dice (as fighter).</em></p><p><em>Good Fortitude, Reflex, and Will saves.</em></p><p><em>Skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.</em></p><p><em></em></p><p><em>Traits: An outsider possesses the following traits (unless otherwise noted in a creature’s entry). </em></p><p><em>Darkvision out to 60 feet.</em></p><p><em></em></p><p><em>Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.</em></p><p><em></em></p><p><em>Proficient with all simple and martial weapons and any weapons mentioned in its entry.</em></p><p><em>Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.</em></p><p><em>Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep. [/sblock]</em></p><p><em></em></p><p><em><strong>Extraplanar Subtype:</strong></em></p><p><em>[sblock]A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). Every extraplanar creature in this book has a home plane mentioned in its description. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, and the Plane of Shadow.[/sblock]</em></p><p></p><p>If I - a humanoid [human] - travel to the Abyss, I become a humanoid [human, extraplanar]. I do not become an outsider.</p><p></p><p>If a Celestial Bunny Rabbit - magical beast - travels from Seven Heavens to the Prime Material Plane, it becomes a magical beast [extraplanar]. In no case is it an outsider.</p><p></p><p>Outsider type and Extraplanar subtype are completely separate and mean utterly different things.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2207787, member: 1656"] Yes. No. [i][b]Outsider Type:[/b] [sblock]An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. Features: An outsider has the following features. 8-sided Hit Dice. Base attack bonus equal to total Hit Dice (as fighter). Good Fortitude, Reflex, and Will saves. Skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Traits: An outsider possesses the following traits (unless otherwise noted in a creature’s entry). Darkvision out to 60 feet. Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. Proficient with all simple and martial weapons and any weapons mentioned in its entry. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep. [/sblock] [b]Extraplanar Subtype:[/b] [sblock]A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). Every extraplanar creature in this book has a home plane mentioned in its description. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, and the Plane of Shadow.[/sblock][/i] If I - a humanoid [human] - travel to the Abyss, I become a humanoid [human, extraplanar]. I do not become an outsider. If a Celestial Bunny Rabbit - magical beast - travels from Seven Heavens to the Prime Material Plane, it becomes a magical beast [extraplanar]. In no case is it an outsider. Outsider type and Extraplanar subtype are completely separate and mean utterly different things. -Hyp. [/QUOTE]
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