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General Tabletop Discussion
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Languages in D&D Are Weird, Let's Get Rid of Them.
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<blockquote data-quote="Lanefan" data-source="post: 8742007" data-attributes="member: 29398"><p>This seems to be common now.</p><p></p><p>I have it that other than mages (who by definition have to be literate as it's kinda hard to read or write spellbooks if you're not) and characters whose randomly-generated past professions imply literacy (e.g. scribe), everyone has to roll for literacy with the odds being affected by both your class and your Int score. If you hit literacy in your mother tongue (the odds are higher for this) you can then roll for each other language* you know.</p><p></p><p>Literacy can be learned by almost any PC as a downtime activity, but it takes time. And it comes up all the time - characters want to leave notes and messages for each other but have to stop and think whether the recipient is literate; I quite like this.</p><p></p><p>* - that has a written form; many "monster" languages do not. Unicorns and Pegasi, for example, have their own spoken language but they ain't real good at writing it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is a conceit I don't buy into quite as much as do some. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The PCs make themselves exceptional because of what they do as adventurers, not because of who they were before they started adventuring; and things like literacy etc. tend to come from who they were before.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8742007, member: 29398"] This seems to be common now. I have it that other than mages (who by definition have to be literate as it's kinda hard to read or write spellbooks if you're not) and characters whose randomly-generated past professions imply literacy (e.g. scribe), everyone has to roll for literacy with the odds being affected by both your class and your Int score. If you hit literacy in your mother tongue (the odds are higher for this) you can then roll for each other language* you know. Literacy can be learned by almost any PC as a downtime activity, but it takes time. And it comes up all the time - characters want to leave notes and messages for each other but have to stop and think whether the recipient is literate; I quite like this. * - that has a written form; many "monster" languages do not. Unicorns and Pegasi, for example, have their own spoken language but they ain't real good at writing it! :) This is a conceit I don't buy into quite as much as do some. :) The PCs make themselves exceptional because of what they do as adventurers, not because of who they were before they started adventuring; and things like literacy etc. tend to come from who they were before. [/QUOTE]
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Languages in D&D Are Weird, Let's Get Rid of Them.
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