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General Tabletop Discussion
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Languages in D&D Are Weird, Let's Get Rid of Them.
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<blockquote data-quote="Cruentus" data-source="post: 8802419" data-attributes="member: 7034645"><p>I work languages in the following way:</p><p>1) There is no "common"</p><p>2) I have regional languages that are known by particular countries (usually 2 or 3, sometimes including humanoid tongues, sometimes not).</p><p>3) If you have the same "language" as another speaker, you can understand each other just fine. </p><p>4) If you speak a language in that region (one of the couple languages known by that country), but its not an exact match, you make an Int roll/check on a d20, and the closer to 1 you get, the more information is able to be shared/understood. If you roll above your Int score, you aren't able to understand what they are saying. There may be penalties or bonuses (situational) for what is happening - in combat: likely penalties, over dinner or specifically speaking slowly: then likely bonuses. </p><p></p><p>When you travel outside of your region, then hopefully someone in the group studied a language out there, or you can hire an interpreter. I have also removed spells like Tongues and Comprehend Languages (or severely limited them), to make communication more challenging.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8802419, member: 7034645"] I work languages in the following way: 1) There is no "common" 2) I have regional languages that are known by particular countries (usually 2 or 3, sometimes including humanoid tongues, sometimes not). 3) If you have the same "language" as another speaker, you can understand each other just fine. 4) If you speak a language in that region (one of the couple languages known by that country), but its not an exact match, you make an Int roll/check on a d20, and the closer to 1 you get, the more information is able to be shared/understood. If you roll above your Int score, you aren't able to understand what they are saying. There may be penalties or bonuses (situational) for what is happening - in combat: likely penalties, over dinner or specifically speaking slowly: then likely bonuses. When you travel outside of your region, then hopefully someone in the group studied a language out there, or you can hire an interpreter. I have also removed spells like Tongues and Comprehend Languages (or severely limited them), to make communication more challenging. [/QUOTE]
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Languages in D&D Are Weird, Let's Get Rid of Them.
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