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General Tabletop Discussion
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Languages in D&D Are Weird, Let's Get Rid of Them.
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<blockquote data-quote="Lanefan" data-source="post: 8823381" data-attributes="member: 29398"><p>That would depend on how isolated their communities are and-or how much regular interaction there is between them.</p><p></p><p>I mean, in the real world we have significant dialectical differences within the same country in theory speaking the same language in at least two ovbious instances - the UK and the USA - and that's with lots of interaction between them.</p><p></p><p>Not in my games. Literacy is only guaranteed for mages, as it's a job requirement. Everyone else, if they want a shot at literacy, have to pull out the dice during char-gen. If illiterate, a character can spend several in-game months learning literacy (in one language!) once the campaign begins.</p><p></p><p>I'm thinking at the least it would be more like a Texan trying to converse with a Highland Scot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>At the beginning, sure. But if that beginning was any longer ago than just a few generations, growing differences in laugnage between different communities (and, later, cultures) will soon appear.</p><p></p><p>Perhaps. I think you're underestimating just how much language evolves over time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8823381, member: 29398"] That would depend on how isolated their communities are and-or how much regular interaction there is between them. I mean, in the real world we have significant dialectical differences within the same country in theory speaking the same language in at least two ovbious instances - the UK and the USA - and that's with lots of interaction between them. Not in my games. Literacy is only guaranteed for mages, as it's a job requirement. Everyone else, if they want a shot at literacy, have to pull out the dice during char-gen. If illiterate, a character can spend several in-game months learning literacy (in one language!) once the campaign begins. I'm thinking at the least it would be more like a Texan trying to converse with a Highland Scot. :) At the beginning, sure. But if that beginning was any longer ago than just a few generations, growing differences in laugnage between different communities (and, later, cultures) will soon appear. Perhaps. I think you're underestimating just how much language evolves over time. :) [/QUOTE]
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Languages in D&D Are Weird, Let's Get Rid of Them.
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