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<blockquote data-quote="Janx" data-source="post: 4572583" data-attributes="member: 8835"><p>I like to think that most people can tell what's in character, what's declaring an action based on the context of the statement.</p><p></p><p>When I say, "I attack the orc" most people know that I declared what my PC is doing, and that my PC didn't say "I attack the orc"</p><p></p><p>Thusly, when I say, "are there any cheetos? Can I have a Mountain Dew", that I am talking out of character and my PC is not saying those things.</p><p></p><p>When I say, "Sir Knight, please grant us safe passage through your domain", people know my PC is talking and saying exactly what I said.</p><p></p><p>When I say, "I ask the knight to grant us safe passage through his land", they know I'm generalizing what my PC said, and it would have sounded something like my previous quote.</p><p></p><p></p><p>Now on the issue of languages, for the OP, most folks have already said it:</p><p>1) don't spend too long on a scene for 1 player, minimize private scenes unless there is a good reason</p><p>2) don't bother with private messages/conversation unless the intent is for the other players to not know what was said (assume the PC translates or summarizes after the conversation)</p><p>3) Assume the NPCs know common for conversations that don't need to be private (don't create issues if there's no gain)</p><p>4) only do private conversations when you wish to create suspicion or confusion or misinformation (the exception clause to 1-3)</p><p>5) tell the players that's how you handle these situations in your "house rules" guide.</p></blockquote><p></p>
[QUOTE="Janx, post: 4572583, member: 8835"] I like to think that most people can tell what's in character, what's declaring an action based on the context of the statement. When I say, "I attack the orc" most people know that I declared what my PC is doing, and that my PC didn't say "I attack the orc" Thusly, when I say, "are there any cheetos? Can I have a Mountain Dew", that I am talking out of character and my PC is not saying those things. When I say, "Sir Knight, please grant us safe passage through your domain", people know my PC is talking and saying exactly what I said. When I say, "I ask the knight to grant us safe passage through his land", they know I'm generalizing what my PC said, and it would have sounded something like my previous quote. Now on the issue of languages, for the OP, most folks have already said it: 1) don't spend too long on a scene for 1 player, minimize private scenes unless there is a good reason 2) don't bother with private messages/conversation unless the intent is for the other players to not know what was said (assume the PC translates or summarizes after the conversation) 3) Assume the NPCs know common for conversations that don't need to be private (don't create issues if there's no gain) 4) only do private conversations when you wish to create suspicion or confusion or misinformation (the exception clause to 1-3) 5) tell the players that's how you handle these situations in your "house rules" guide. [/QUOTE]
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