Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Languages suck in D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9607148" data-attributes="member: 29398"><p>I mostly agree, though species-based languages are sometimes a handy make-things-simpler tool.</p><p></p><p>The trick - though more work for the DM - is to add dialects to species-based languages that are different enough to qualify as laugnages of their own. Could be regional, could be societal, could be tribal, whatever; but Orcs (for example) might have several or even many regional or tribal dialects while Hobgoblins all speak exactly the same language because that's what their ultra-lawful society dictates.</p><p></p><p>EDIT to add: a species' deities might have a say (pun intended!) here too, in keeping language consistent within a species or culture or whatever.</p><p></p><p>It also depends on how common and-or widespread a given species is in one's setting. If there's very few Gnomes, for example, and they all live roughly in one area then it's reasonable to think all they'll have is Gnomish. Also, if there's lots of interchange between otherwise-separated populations (e.g. two Dwarven strongholds half a continent apart) there's more likelihood of language similarity than if those populations remain isolated.</p><p></p><p>And Humans, mirroring our real world, should have loads of different languages.</p><p></p><p>Though the players might find it annoying, the best way of reflecting this in-game is to not force all PCs to know Common and have number of languages known be a (slightly randomized) feature of Intelligence, meaning a low-Int character might know its native tongue (which Common cannot be) and that's it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9607148, member: 29398"] I mostly agree, though species-based languages are sometimes a handy make-things-simpler tool. The trick - though more work for the DM - is to add dialects to species-based languages that are different enough to qualify as laugnages of their own. Could be regional, could be societal, could be tribal, whatever; but Orcs (for example) might have several or even many regional or tribal dialects while Hobgoblins all speak exactly the same language because that's what their ultra-lawful society dictates. EDIT to add: a species' deities might have a say (pun intended!) here too, in keeping language consistent within a species or culture or whatever. It also depends on how common and-or widespread a given species is in one's setting. If there's very few Gnomes, for example, and they all live roughly in one area then it's reasonable to think all they'll have is Gnomish. Also, if there's lots of interchange between otherwise-separated populations (e.g. two Dwarven strongholds half a continent apart) there's more likelihood of language similarity than if those populations remain isolated. And Humans, mirroring our real world, should have loads of different languages. Though the players might find it annoying, the best way of reflecting this in-game is to not force all PCs to know Common and have number of languages known be a (slightly randomized) feature of Intelligence, meaning a low-Int character might know its native tongue (which Common cannot be) and that's it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Languages suck in D&D.
Top