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Languages suck in D&D.
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<blockquote data-quote="Henadic Theologian" data-source="post: 9607177" data-attributes="member: 7030526"><p>I think there are ways to make languages interesting.</p><p></p><p> One thing you could do is if you know a creatures first language you have advantage on insight checks against the creature.</p><p></p><p> Also advantage on language based puzzles.</p><p></p><p> A feat where you get certain benifits from casting spells in a specific language.</p><p></p><p> Charisma advantage when you unexpectedly speak a creatures language, etc...</p><p></p><p> I'll also add alot of languages are setting based, and while they were in 2025 core, most were gone because the expectation is instead of relying on core fir setting, one uses setting books.</p><p></p><p> Oh and alot species as well as Celestial & Fiendish languages likely relate to Gods/religions/philosophy. So just like Catholism helped keep Latin from completely dying off completely. </p><p></p><p> I like that alot of practical uses for say Elvish or Dwarvish are religious and it's their God's that make sure the language is maintained without changes between worlds. Occasion like Eberron there maybe something else that makes it consistent.</p><p></p><p> I mean look at Celestial and Infernal & Abyssal, Celestials and Fiends often innately know and they share that knowledge with others. Sometimes they innately know other languages so they can help maintain those languages.</p><p></p><p> D&D languages have the benifit of being maintained by immortal beings, not just fallible mortals.</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 9607177, member: 7030526"] I think there are ways to make languages interesting. One thing you could do is if you know a creatures first language you have advantage on insight checks against the creature. Also advantage on language based puzzles. A feat where you get certain benifits from casting spells in a specific language. Charisma advantage when you unexpectedly speak a creatures language, etc... I'll also add alot of languages are setting based, and while they were in 2025 core, most were gone because the expectation is instead of relying on core fir setting, one uses setting books. Oh and alot species as well as Celestial & Fiendish languages likely relate to Gods/religions/philosophy. So just like Catholism helped keep Latin from completely dying off completely. I like that alot of practical uses for say Elvish or Dwarvish are religious and it's their God's that make sure the language is maintained without changes between worlds. Occasion like Eberron there maybe something else that makes it consistent. I mean look at Celestial and Infernal & Abyssal, Celestials and Fiends often innately know and they share that knowledge with others. Sometimes they innately know other languages so they can help maintain those languages. D&D languages have the benifit of being maintained by immortal beings, not just fallible mortals. [/QUOTE]
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