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Languages suck in D&D.
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<blockquote data-quote="Sorinth" data-source="post: 9607266" data-attributes="member: 7050650"><p>Which is perfectly fair, but one of the few gameplay mechanics that uses language is spells that require the target to understand you such as Command or Suggestion. But that becomes totally irrelevant when everybody speaks common, and is a sort of indirect power boost for those spells which kind of sucks, because I like Suggestion being able to do powerful things that is then balanced by not being able to target everything.</p><p></p><p>Now I will note one of the few times I used languages was as part of a puzzle, there were six statuettes that had to be placed in the correct order to unlock a door. Each statuette was a species and had a phrase written in that species language about where in the order it should be placed, ie the Elf one would say I'm 2 spots in front of the Dwarf, etc... So not knowing or being able to figure out what each said meant the PCs would have to make some guesses, a wrong guess triggered a trap that did some damage.</p></blockquote><p></p>
[QUOTE="Sorinth, post: 9607266, member: 7050650"] Which is perfectly fair, but one of the few gameplay mechanics that uses language is spells that require the target to understand you such as Command or Suggestion. But that becomes totally irrelevant when everybody speaks common, and is a sort of indirect power boost for those spells which kind of sucks, because I like Suggestion being able to do powerful things that is then balanced by not being able to target everything. Now I will note one of the few times I used languages was as part of a puzzle, there were six statuettes that had to be placed in the correct order to unlock a door. Each statuette was a species and had a phrase written in that species language about where in the order it should be placed, ie the Elf one would say I'm 2 spots in front of the Dwarf, etc... So not knowing or being able to figure out what each said meant the PCs would have to make some guesses, a wrong guess triggered a trap that did some damage. [/QUOTE]
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Languages suck in D&D.
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