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Languages suck in D&D.
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<blockquote data-quote="Voadam" data-source="post: 9607340" data-attributes="member: 2209"><p>Mostly I consider dealing with languages in D&D to be not that fun to interact with at the table. </p><p></p><p>One offs where nobody speaks the language or only one does can be interesting and fun but dealing with it a lot is mostly just frustrating and tedious. </p><p></p><p>I ran games where most non-pc non-humans only spoke their own language and not common for flavor and immersion and it can go OK but I ended up with important monster NPCs speaking common because they did trade or diplomacy.</p><p></p><p>And it gets dealt with by pc magic tongues and comprehend languages spells pretty quick if it is an issue so it becomes a background thing with a minor resource management cost if you have a cleric or wizard or bard.</p><p></p><p>Probably the best use I have put in for languages is to tie them to ancient cultures in the world in my setting such as my fantasy ancient Egyptians being elves so hieroglyphics being in elvish and so doing research on Ancient texts from there and players knowing this when creating archaeologist characters they can plan out their languages to fit that which brought the world a little more to life.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9607340, member: 2209"] Mostly I consider dealing with languages in D&D to be not that fun to interact with at the table. One offs where nobody speaks the language or only one does can be interesting and fun but dealing with it a lot is mostly just frustrating and tedious. I ran games where most non-pc non-humans only spoke their own language and not common for flavor and immersion and it can go OK but I ended up with important monster NPCs speaking common because they did trade or diplomacy. And it gets dealt with by pc magic tongues and comprehend languages spells pretty quick if it is an issue so it becomes a background thing with a minor resource management cost if you have a cleric or wizard or bard. Probably the best use I have put in for languages is to tie them to ancient cultures in the world in my setting such as my fantasy ancient Egyptians being elves so hieroglyphics being in elvish and so doing research on Ancient texts from there and players knowing this when creating archaeologist characters they can plan out their languages to fit that which brought the world a little more to life. [/QUOTE]
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Languages suck in D&D.
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