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Languages suck in D&D.
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<blockquote data-quote="CreamCloud0" data-source="post: 9607501" data-attributes="member: 7034710"><p>i'd like something like this if we're trying to get languages to matter, consolidate most languages down into say, six-seven 'core language groups' plus common, and then common doesn't get bonuses to social interactions, it's this weird hodgepodge language that near everyone knows but if they have a choice don't communicate in,</p><p></p><p>alternately, i'd be interested in exploring languages as based more as representing social group dialects, 'thieves', 'noble' or 'merchant' aren't really <em>different</em> languages from common but the word pool, terminology, sentence structure and mannerisms+etiquette of speaking all add up and it more represents a familiarity with the norms of the social group so if your character doesn't know how to speak one then there's a very large amount of subtext happening under the surface and they're missing as much as the dwarven speaker in a crowd all speaking elvish.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9607501, member: 7034710"] i'd like something like this if we're trying to get languages to matter, consolidate most languages down into say, six-seven 'core language groups' plus common, and then common doesn't get bonuses to social interactions, it's this weird hodgepodge language that near everyone knows but if they have a choice don't communicate in, alternately, i'd be interested in exploring languages as based more as representing social group dialects, 'thieves', 'noble' or 'merchant' aren't really [I]different[/I] languages from common but the word pool, terminology, sentence structure and mannerisms+etiquette of speaking all add up and it more represents a familiarity with the norms of the social group so if your character doesn't know how to speak one then there's a very large amount of subtext happening under the surface and they're missing as much as the dwarven speaker in a crowd all speaking elvish. [/QUOTE]
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Languages suck in D&D.
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