Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Languages suck in D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 9607698" data-attributes="member: 1210"><p>This is a topic near and dear to my heart, but I have to leave in a few minutes. I'll do a quick copy and paste of some of my language rules; but due to formatting issues I will have to save the list of what languages are in what category, and the levels of similarity that they have, for after I come home later.</p><p></p><p></p><p><strong>LANGUAGES IN CYDRA</strong></p><p></p><p>Languages can be broken down into several (fairly arbitrary) categories.</p><p></p><p><em><strong>Common Tongues: </strong></em>These are tongues that are widely spoken. Everyone speaks a common tongue, but what language that is depends on where you are. In most places where the campaign takes place, the “Common” that pcs speak is Imperial.</p><p></p><p><em><strong>Ordinary Languages: </strong></em>These are languages that people are broadly familiar with and have heard of. It's not uncommon to find speakers of these languages.</p><p></p><p><em><strong>Exotic Languages: </strong></em>These are languages that aren't widely spoken, and that many people have probably never heard or, in some cases, even heard of.</p><p></p><p><em><strong>Extinct Languages: </strong></em>These are languages that have no surviving native speakers. Either the language has evolved into new forms or the people speaking it have died out.</p><p></p><p><strong>LEARNING A LANGUAGE</strong></p><p><strong></strong></p><p><strong>Similarity: </strong>Similarity makes it easier to learn a new language. It is a discount in the time required (e.g. if you speak Imperial and you wish to learn Low Forinthian, you take only 200 days instead of 250 to reach full proficiency).</p><p></p><p>A creature that speaks a language with a similarity of 75% or higher is half-trained in that language.</p><p></p><p><strong>Immersion: </strong>Being immersed in a language, where nobody around you is speaking any other language for the vast majority of the time, increasing the speed at which one gains proficiency in a language. Each day in such conditions counts as 2 days towards proficiency without spending downtime on training. A creature that actively trains under such conditions can instead count each day as 5.</p><p></p><p><strong>Half Trained: </strong>Once a creature has reached the halfway point in learning a language, it can have a basic, but not complex, conversation with a speaker of that language using a combination of words, gestures, and pidgin.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9607698, member: 1210"] This is a topic near and dear to my heart, but I have to leave in a few minutes. I'll do a quick copy and paste of some of my language rules; but due to formatting issues I will have to save the list of what languages are in what category, and the levels of similarity that they have, for after I come home later. [B]LANGUAGES IN CYDRA[/B] Languages can be broken down into several (fairly arbitrary) categories. [I][B]Common Tongues: [/B][/I]These are tongues that are widely spoken. Everyone speaks a common tongue, but what language that is depends on where you are. In most places where the campaign takes place, the “Common” that pcs speak is Imperial. [I][B]Ordinary Languages: [/B][/I]These are languages that people are broadly familiar with and have heard of. It's not uncommon to find speakers of these languages. [I][B]Exotic Languages: [/B][/I]These are languages that aren't widely spoken, and that many people have probably never heard or, in some cases, even heard of. [I][B]Extinct Languages: [/B][/I]These are languages that have no surviving native speakers. Either the language has evolved into new forms or the people speaking it have died out. [B]LEARNING A LANGUAGE Similarity: [/B]Similarity makes it easier to learn a new language. It is a discount in the time required (e.g. if you speak Imperial and you wish to learn Low Forinthian, you take only 200 days instead of 250 to reach full proficiency). A creature that speaks a language with a similarity of 75% or higher is half-trained in that language. [B]Immersion: [/B]Being immersed in a language, where nobody around you is speaking any other language for the vast majority of the time, increasing the speed at which one gains proficiency in a language. Each day in such conditions counts as 2 days towards proficiency without spending downtime on training. A creature that actively trains under such conditions can instead count each day as 5. [B]Half Trained: [/B]Once a creature has reached the halfway point in learning a language, it can have a basic, but not complex, conversation with a speaker of that language using a combination of words, gestures, and pidgin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Languages suck in D&D.
Top