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Languages suck in D&D.
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<blockquote data-quote="Dire Bare" data-source="post: 9607861" data-attributes="member: 18182"><p>D&D isn't and shouldn't be a "reality simulator", but a degree of verisimilitude goes a long way to making our fantasy worlds more immersive.</p><p></p><p>Of course, how detailed and complicated do we make various systems to get there . . . the answer is different for different gamers, which is why we have crunchy games with lots of simulationist mechanics and more soft games that breeze past all of that.</p><p></p><p>D&D, to me, needs to fall somewhere in the middle. Not ignore verisimilitude and simulation, but also not get bogged down in game-slowing mechanics not of interest to the average gamer.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 9607861, member: 18182"] D&D isn't and shouldn't be a "reality simulator", but a degree of verisimilitude goes a long way to making our fantasy worlds more immersive. Of course, how detailed and complicated do we make various systems to get there . . . the answer is different for different gamers, which is why we have crunchy games with lots of simulationist mechanics and more soft games that breeze past all of that. D&D, to me, needs to fall somewhere in the middle. Not ignore verisimilitude and simulation, but also not get bogged down in game-slowing mechanics not of interest to the average gamer. [/QUOTE]
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Languages suck in D&D.
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