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Languages suck in D&D.
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<blockquote data-quote="Misanthrope Prime" data-source="post: 9607965" data-attributes="member: 6776166"><p>I think what would make sense, ironically going back to the days of OD&D with its "alignment" languages, is to have "planar language families"; we already have that with Primordial, where the various elemental languages are mutually intelligible to anyone who speaks Primordial.</p><p></p><p>What I'd do is take the languages of some powerful beings- celestial, sylvan, infernal, etc- and pull them up and make them the "proto-indo-european" of the various mortal races. Elven and gnomish are part of the Slyvan family, dwarven and giant are related to primordial, etc. These languages being planar also explains why an elf from two different worlds can understand eachother.</p><p></p><p>We know common is a linguistic isolate unique to Sigil, though perhaps one could consider undercommon a creole language of common and drow-elven.</p></blockquote><p></p>
[QUOTE="Misanthrope Prime, post: 9607965, member: 6776166"] I think what would make sense, ironically going back to the days of OD&D with its "alignment" languages, is to have "planar language families"; we already have that with Primordial, where the various elemental languages are mutually intelligible to anyone who speaks Primordial. What I'd do is take the languages of some powerful beings- celestial, sylvan, infernal, etc- and pull them up and make them the "proto-indo-european" of the various mortal races. Elven and gnomish are part of the Slyvan family, dwarven and giant are related to primordial, etc. These languages being planar also explains why an elf from two different worlds can understand eachother. We know common is a linguistic isolate unique to Sigil, though perhaps one could consider undercommon a creole language of common and drow-elven. [/QUOTE]
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