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Languages suck in D&D.
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<blockquote data-quote="Steampunkette" data-source="post: 9608558" data-attributes="member: 6796468"><p>No. I didn't ask the question. I posited an opinion. And I didn't get "The Answer".</p><p></p><p>I assume the actual answer is a lot more simple than any kind of considered thought about complexity: There's Languages in the game, already. End of thought.</p><p></p><p>Which is why the "Complex Rules" is about breaking the binary of "You know or don't know a language" into "Well you know a neighboring language so you get the gist of it"</p><p></p><p>But go off, I guess.</p><p></p><p>How much experience have you had talking to designers who have worked for Paizo and WotC about pay scales and deadlines? Or smaller publishers? Just curious!</p><p></p><p>Here's the rough process:</p><p></p><p>1) Publisher wants a book.</p><p>2) Lead Designers pitch ideas for books.</p><p>2a) UA and other stuff kind of nebulously happens either before 1 (writer's own time) or before 7. (The Mystic, for example, wasn't slated for any book, where the Dragonmarks in the latest UA are)</p><p>3) Publisher picks the idea they like and gives the Lead Designer a budget and a timetable.</p><p>4) Lead Designer grabs other writers to work on the project.</p><p>5) Using the style guide and guidelines set forth, the writers write.</p><p>6) Everything goes to the Lead Designer for approval.</p><p>6a) Any Sensitivity Reading goes on and changes get made.</p><p>7) Everything goes to editing or back to writers for changes the Lead Designer requests.</p><p>8) Editors edit the work.</p><p>9) Lead Designer approves the edit.</p><p>10) Layout and Art work with Lead Designer to prepare the product.</p><p>11) It goes through any final approvals.</p><p>12) It gets published.</p><p></p><p>Now for the PHB/DMG/MM it's a bit more complicated, obviously. With way more focus on 1, 4-8, and 11... but...</p><p></p><p>Yeah. The actual process of writing languages material would just be something a writer works on instead of copy-pasting the last edition's languages material. Probably a freelancer, and probably for a few cents a word.</p><p></p><p>5-20 pages? Dude, I wrote up an example within 800 words. How big is the font in your PHB that you think it'd take 5-20 pages? That's like a Half-Column on one page.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9608558, member: 6796468"] No. I didn't ask the question. I posited an opinion. And I didn't get "The Answer". I assume the actual answer is a lot more simple than any kind of considered thought about complexity: There's Languages in the game, already. End of thought. Which is why the "Complex Rules" is about breaking the binary of "You know or don't know a language" into "Well you know a neighboring language so you get the gist of it" But go off, I guess. How much experience have you had talking to designers who have worked for Paizo and WotC about pay scales and deadlines? Or smaller publishers? Just curious! Here's the rough process: 1) Publisher wants a book. 2) Lead Designers pitch ideas for books. 2a) UA and other stuff kind of nebulously happens either before 1 (writer's own time) or before 7. (The Mystic, for example, wasn't slated for any book, where the Dragonmarks in the latest UA are) 3) Publisher picks the idea they like and gives the Lead Designer a budget and a timetable. 4) Lead Designer grabs other writers to work on the project. 5) Using the style guide and guidelines set forth, the writers write. 6) Everything goes to the Lead Designer for approval. 6a) Any Sensitivity Reading goes on and changes get made. 7) Everything goes to editing or back to writers for changes the Lead Designer requests. 8) Editors edit the work. 9) Lead Designer approves the edit. 10) Layout and Art work with Lead Designer to prepare the product. 11) It goes through any final approvals. 12) It gets published. Now for the PHB/DMG/MM it's a bit more complicated, obviously. With way more focus on 1, 4-8, and 11... but... Yeah. The actual process of writing languages material would just be something a writer works on instead of copy-pasting the last edition's languages material. Probably a freelancer, and probably for a few cents a word. 5-20 pages? Dude, I wrote up an example within 800 words. How big is the font in your PHB that you think it'd take 5-20 pages? That's like a Half-Column on one page. [/QUOTE]
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