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Languages suck in D&D.
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<blockquote data-quote="Sword of Spirit" data-source="post: 9609227" data-attributes="member: 6677017"><p>One or two characters do have <em>comprehend languages</em>, but it's a limited resource.</p><p></p><p>How it has appeared in play:</p><p>-A character who otherwise wouldn't be the party spokesperson takes the role in a village where they are the only one who speaks the native language. It is assumed they are translating for the party, and other players simplify in-character conversations they are expecting to get passed to an NPC. Other characters can still talk with the few NPCs who speak Common.</p><p>-When the party has been planning to spend time in lands where high Common (Imperial) isn't the native tongue (Keoland on Oerth was one), they've taken time to get tutors to teach them the language so they could communicate better.</p><p>-When the party ended up in Tanaroa on the Isle of Dread, they basically muddled by with the friendly villagers, using an occasional <em>comprehend languages</em> when it was important, until they had picked up enough of the language to communicate. Now that they know that rare language, they can use it as a secret language they can be pretty sure most people they might run across just about anywhere won't be able to understand.</p><p>-One of the fun elements is figuring out that a language one of them might know (or be familiar with) from their home world, also exists under another name on other worlds.</p><p></p><p>So far, languages have been more of an immersion element than a puzzle or road block. I could imagine finding old writings in ancient tombs being interesting, but the warlock in the party has the invocation that says "You can read all languages" so that particular usage is unlikely to come up in the main campaign. It likely will come up in another campaign though.</p><p></p><p>One player has a very "lore master" focused bard (he only uses musical instruments as a spellcasting focus), and he intends to eventually take an epic boon to know all languages. In the mean time, his PC and one other are the two that are really interested in learning languages as we go along, just so they will know them and have that faculty available, while the rest of the group really only bothers when the whole party needs to spend time to learn a language.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9609227, member: 6677017"] One or two characters do have [I]comprehend languages[/I], but it's a limited resource. How it has appeared in play: -A character who otherwise wouldn't be the party spokesperson takes the role in a village where they are the only one who speaks the native language. It is assumed they are translating for the party, and other players simplify in-character conversations they are expecting to get passed to an NPC. Other characters can still talk with the few NPCs who speak Common. -When the party has been planning to spend time in lands where high Common (Imperial) isn't the native tongue (Keoland on Oerth was one), they've taken time to get tutors to teach them the language so they could communicate better. -When the party ended up in Tanaroa on the Isle of Dread, they basically muddled by with the friendly villagers, using an occasional [I]comprehend languages[/I] when it was important, until they had picked up enough of the language to communicate. Now that they know that rare language, they can use it as a secret language they can be pretty sure most people they might run across just about anywhere won't be able to understand. -One of the fun elements is figuring out that a language one of them might know (or be familiar with) from their home world, also exists under another name on other worlds. So far, languages have been more of an immersion element than a puzzle or road block. I could imagine finding old writings in ancient tombs being interesting, but the warlock in the party has the invocation that says "You can read all languages" so that particular usage is unlikely to come up in the main campaign. It likely will come up in another campaign though. One player has a very "lore master" focused bard (he only uses musical instruments as a spellcasting focus), and he intends to eventually take an epic boon to know all languages. In the mean time, his PC and one other are the two that are really interested in learning languages as we go along, just so they will know them and have that faculty available, while the rest of the group really only bothers when the whole party needs to spend time to learn a language. [/QUOTE]
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