Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Languages suck in D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordEntrails" data-source="post: 9609302" data-attributes="member: 6804070"><p>Ok, but obviously its not since they haven't done so.</p><p></p><p>But it is a business decision. </p><p></p><p>Well, I certainly meant to include it in one of my responses!</p><p>Other than verisimilitude, which has little to no value to me, I'm curious why? Is it just another resource to limit? Another puzzle to solve? etc. I don't like roadblocks in my gaming. I don't like secret doors that are hard to find and hide key components required to solve the adventure. I don't like "ancient languages" that just give an excuse for a party to go somewhere else and obtain some other McGuffin (at least not more than once per campaign).</p><p></p><p>There are so many structures in D&D that are terrible for verisimilitude. Languages is just one of them.</p><p></p><p>I was responding to a post that stated they would rather have a detailed language system rather than character options.</p><p>Why do I believe language structures is is exclusive of something else? Because WotC puts a limit on the number of pages they publish every year. They limit the number of pages of their books and they only print so many every year. So by adding something they have to exclude something.</p><p></p><p>Very true. But you already said very few people would be interested in it. So why is it of value to the franchise? </p><p></p><p>No, it's just that I value a different language system to the level that equates to 3pp. I know you don't, but that's where I think it belongs.</p><p></p><p>But no. Not for my tables. We don't use them. Either you can talk with an NPC or you can't w/o magic. We just don't worry if the language used is Common or Elvish or Western Flanes. It adds no interest or values to our games. Maybe if we had an awesome system it would. But we've tried various ones and never enjoyed them.</p><p></p><p>But if you sold a million copies, and licensed your system (CC_BY_SA maybe) then they just might use it. But, we both know it would never sell a million copies, you even said it wasn't of interest to most groups.</p><p></p><p>But it's not about money. It's about keeping the system streamlines so that casual gamers can enjoy the game.</p><p></p><p>True to the first part. But I would say you are over estimating the importance of languages. At least to the game as a whole. I totally understand how it can be invaluable to some segment of the community.</p><p></p><p>Maybe, (because I don't know WotC's reasoning) because they want to keep the system accessible to new players and DMs. Or they don't see the value. But hey, why not publish it once yourself if it's so important? Oh wait, because most people won't see it if WotC doesn't publish it.</p><p></p><p>See, just one more limited resource to manage and track. Just does not appeal to me.</p><p></p><p>Yep, and I'm good with that. I think any of these such systems make the game less accessible for new and casual players and DMs. Making the game complicated is not good for growth.</p><p></p><p>I love this. We've tried and it never worked for us. Maybe because none of us understand languages that much and really only speak one language ourselves we don't have real life to draw upon.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9609302, member: 6804070"] Ok, but obviously its not since they haven't done so. But it is a business decision. Well, I certainly meant to include it in one of my responses! Other than verisimilitude, which has little to no value to me, I'm curious why? Is it just another resource to limit? Another puzzle to solve? etc. I don't like roadblocks in my gaming. I don't like secret doors that are hard to find and hide key components required to solve the adventure. I don't like "ancient languages" that just give an excuse for a party to go somewhere else and obtain some other McGuffin (at least not more than once per campaign). There are so many structures in D&D that are terrible for verisimilitude. Languages is just one of them. I was responding to a post that stated they would rather have a detailed language system rather than character options. Why do I believe language structures is is exclusive of something else? Because WotC puts a limit on the number of pages they publish every year. They limit the number of pages of their books and they only print so many every year. So by adding something they have to exclude something. Very true. But you already said very few people would be interested in it. So why is it of value to the franchise? No, it's just that I value a different language system to the level that equates to 3pp. I know you don't, but that's where I think it belongs. But no. Not for my tables. We don't use them. Either you can talk with an NPC or you can't w/o magic. We just don't worry if the language used is Common or Elvish or Western Flanes. It adds no interest or values to our games. Maybe if we had an awesome system it would. But we've tried various ones and never enjoyed them. But if you sold a million copies, and licensed your system (CC_BY_SA maybe) then they just might use it. But, we both know it would never sell a million copies, you even said it wasn't of interest to most groups. But it's not about money. It's about keeping the system streamlines so that casual gamers can enjoy the game. True to the first part. But I would say you are over estimating the importance of languages. At least to the game as a whole. I totally understand how it can be invaluable to some segment of the community. Maybe, (because I don't know WotC's reasoning) because they want to keep the system accessible to new players and DMs. Or they don't see the value. But hey, why not publish it once yourself if it's so important? Oh wait, because most people won't see it if WotC doesn't publish it. See, just one more limited resource to manage and track. Just does not appeal to me. Yep, and I'm good with that. I think any of these such systems make the game less accessible for new and casual players and DMs. Making the game complicated is not good for growth. I love this. We've tried and it never worked for us. Maybe because none of us understand languages that much and really only speak one language ourselves we don't have real life to draw upon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Languages suck in D&D.
Top