Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Languages suck in D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 9610144" data-attributes="member: 2629"><p>A few thoughts after thumbing through all 25 pages here: </p><p></p><p>1.) The juice is not worth the squeeze. A DM may craft a super complex language system with a huge number of languages, regional distinctions, etc... but in the end a first level ritual renders most of this complexity moot. As DMs we should make a consideration that every moment we spend crafting something PCs will bypass is a moment that we are not spending on elements they will enjoy more comprehensively. <em>You</em> as a DM may enjoy crafting the languages - and that is a great reason to do so regardless of whether you play D&D, but if you want to efficiently spend your time in a way that will most benefit your players, this is unlikely to get you that full glass of OJ you want.</p><p></p><p>2.) It is not just immortals that would stabilize the language - it is the presence of magic. We've seen movement towards global stabilization in the 125 years of modern technology we've had that have facilitated spoken word being transmitted across the globe ... in most campaign worlds this type of transmission of words has been possible through magic for tens of thousands of years. </p><p></p><p>3.) In my setting I have 'practical magic'. This is a recognition that it wouldn't just be adventurers that are having magic items made - it would be the rich and powerful merchants, nobles and royalty. Their needs would be different. They'd be far more like the magic we desire from our cell phones. Magic items that cast comprehend languages, light, message, sending ... and magic items that do what other technologies do or that people in power wish they could do : disguise self, charm person, command, dominate person, suggestion, unseen servant. A toy that casts phantasmal force on you so that you can experience an ... illusion ... of your choice. These magic items are not like technology that lasts 2 to 5 years - they last essentially forever. That means they'd pile up in cities or places where the long lived folk gather. Most wealthy homes have permanent unseen servants. The upper class show off their power and wealth by owning a plethora of magical gadgets. And in the end - with this practical magic floating around ... the importance of languages drops out considerably. YMMV - but this makes so much sense to me. And with all of this stuff available, an earring of comprehend languages is something a lot of PCs acquire early on.</p><p></p><p>4.) D&D is not the real world and language may not be the same. Orcs were created by Gruumsh. Did they have language from the moment of creation? If so, would that language be an inherent part of what an orc is? Do they really learn to speak orc as they age, or does the ability to speak it just manifest? YMMV if you have evolution explain the existence of all these species in your game rather than magic ... but in mine, this is the way. Orc is orc because Gruumsh made it orc.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9610144, member: 2629"] A few thoughts after thumbing through all 25 pages here: 1.) The juice is not worth the squeeze. A DM may craft a super complex language system with a huge number of languages, regional distinctions, etc... but in the end a first level ritual renders most of this complexity moot. As DMs we should make a consideration that every moment we spend crafting something PCs will bypass is a moment that we are not spending on elements they will enjoy more comprehensively. [I]You[/I] as a DM may enjoy crafting the languages - and that is a great reason to do so regardless of whether you play D&D, but if you want to efficiently spend your time in a way that will most benefit your players, this is unlikely to get you that full glass of OJ you want. 2.) It is not just immortals that would stabilize the language - it is the presence of magic. We've seen movement towards global stabilization in the 125 years of modern technology we've had that have facilitated spoken word being transmitted across the globe ... in most campaign worlds this type of transmission of words has been possible through magic for tens of thousands of years. 3.) In my setting I have 'practical magic'. This is a recognition that it wouldn't just be adventurers that are having magic items made - it would be the rich and powerful merchants, nobles and royalty. Their needs would be different. They'd be far more like the magic we desire from our cell phones. Magic items that cast comprehend languages, light, message, sending ... and magic items that do what other technologies do or that people in power wish they could do : disguise self, charm person, command, dominate person, suggestion, unseen servant. A toy that casts phantasmal force on you so that you can experience an ... illusion ... of your choice. These magic items are not like technology that lasts 2 to 5 years - they last essentially forever. That means they'd pile up in cities or places where the long lived folk gather. Most wealthy homes have permanent unseen servants. The upper class show off their power and wealth by owning a plethora of magical gadgets. And in the end - with this practical magic floating around ... the importance of languages drops out considerably. YMMV - but this makes so much sense to me. And with all of this stuff available, an earring of comprehend languages is something a lot of PCs acquire early on. 4.) D&D is not the real world and language may not be the same. Orcs were created by Gruumsh. Did they have language from the moment of creation? If so, would that language be an inherent part of what an orc is? Do they really learn to speak orc as they age, or does the ability to speak it just manifest? YMMV if you have evolution explain the existence of all these species in your game rather than magic ... but in mine, this is the way. Orc is orc because Gruumsh made it orc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Languages suck in D&D.
Top