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Languages suck in D&D.
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<blockquote data-quote="Maxperson" data-source="post: 9618041" data-attributes="member: 23751"><p>I don't think race is a proxy for culture. I think race is race, but culture is largely ignored within the races. Elves have the most with wood elf, high elf, etc. Those still ignore that even among say wood elves, wood elves of different forests would likely have different cultures.</p><p></p><p>The issue I think is that creating a bunch of cultures isn't financially sound. They would take up a lot of space and you'd have some players like them and some not, with those not being less likely to buy that book. As a result, we are stuck with a limited number of cultures per race unless we make them ourselves.</p><p></p><p>Many backgrounds give one or two more languages, and you can pick feats to give you languages, as well as create a custom background with languages if you want. </p><p></p><p>Not only does everyone not have to default to common due to the prevalence of language in backgrounds, but if the group wants, they can all just make characters with bonuses languages at 1st level and speak whatever language they want. It's super easy to have every speak extra languages.</p><p></p><p>Except the above makes that wrong.</p><p></p><p>That has nothing to do with any of the things you listed, except for number 1. Of course, if you varied the elven languages by region, you'd cause it to go from easy to have a group speak languages in common(other than common), to the very hard you are complaining about above.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9618041, member: 23751"] I don't think race is a proxy for culture. I think race is race, but culture is largely ignored within the races. Elves have the most with wood elf, high elf, etc. Those still ignore that even among say wood elves, wood elves of different forests would likely have different cultures. The issue I think is that creating a bunch of cultures isn't financially sound. They would take up a lot of space and you'd have some players like them and some not, with those not being less likely to buy that book. As a result, we are stuck with a limited number of cultures per race unless we make them ourselves. Many backgrounds give one or two more languages, and you can pick feats to give you languages, as well as create a custom background with languages if you want. Not only does everyone not have to default to common due to the prevalence of language in backgrounds, but if the group wants, they can all just make characters with bonuses languages at 1st level and speak whatever language they want. It's super easy to have every speak extra languages. Except the above makes that wrong. That has nothing to do with any of the things you listed, except for number 1. Of course, if you varied the elven languages by region, you'd cause it to go from easy to have a group speak languages in common(other than common), to the very hard you are complaining about above. [/QUOTE]
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