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Languages suck in D&D.
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<blockquote data-quote="Celebrim" data-source="post: 9618196" data-attributes="member: 4937"><p>That would also require that there is a regional common tongue or that at least one PC (presumably the one that is "the face") also has the role of translator. But this just further silos social encounters toward a single PC.</p><p></p><p>My biggest problem is that NPCs that the party can't communicate with are less fun than ones that they can. Not only are you putting up another door in front of many of your breadcrumbs, but you are putting up a door in front of a lot of your fun.</p><p></p><p>But, really, the more I read the thread the more I realized it wasn't actually a discussion of campaign design. The title and the argument are really proxy arguments for what is actually be discussed. This is really an argument more along the lines of: "A game without alignment is more realistic and sophisticated than one that has alignment." It's an argument that doesn't actually rest in game design but in unfalsifiable person values, and since neither side of the argument can actually prove their axioms, I decided to just not get involved in the main argument.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9618196, member: 4937"] That would also require that there is a regional common tongue or that at least one PC (presumably the one that is "the face") also has the role of translator. But this just further silos social encounters toward a single PC. My biggest problem is that NPCs that the party can't communicate with are less fun than ones that they can. Not only are you putting up another door in front of many of your breadcrumbs, but you are putting up a door in front of a lot of your fun. But, really, the more I read the thread the more I realized it wasn't actually a discussion of campaign design. The title and the argument are really proxy arguments for what is actually be discussed. This is really an argument more along the lines of: "A game without alignment is more realistic and sophisticated than one that has alignment." It's an argument that doesn't actually rest in game design but in unfalsifiable person values, and since neither side of the argument can actually prove their axioms, I decided to just not get involved in the main argument. [/QUOTE]
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