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Languages suck in D&D.
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<blockquote data-quote="GrimCo" data-source="post: 9618818" data-attributes="member: 7044462"><p>TBH, commom is just placeholder language and one of convenience. It's there to represent language all the players speak so their characters can communicate without trouble regardless what characters backgrounds are. Sure, if all the characters are from the same place, your "common" might be language of their hometown/province/kingdom what ever. It's also there to facilitate easy understanding between DM (trough NPCs) and Players (trough PCs). While playing broken telephone and lost in translation might be fun for some, for some is just tedium they wish to avoid. </p><p></p><p>FE One PC speaks elven and group talks to some elfs. Sure, one character understand what is said. But all the players hear what is said between DM and Player. So if player decides that their character might withhold some info, other players need to "forget" what they heard. Or in most cases, player just goes: Yeah, i just retell everyone what that NPC just told my character.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9618818, member: 7044462"] TBH, commom is just placeholder language and one of convenience. It's there to represent language all the players speak so their characters can communicate without trouble regardless what characters backgrounds are. Sure, if all the characters are from the same place, your "common" might be language of their hometown/province/kingdom what ever. It's also there to facilitate easy understanding between DM (trough NPCs) and Players (trough PCs). While playing broken telephone and lost in translation might be fun for some, for some is just tedium they wish to avoid. FE One PC speaks elven and group talks to some elfs. Sure, one character understand what is said. But all the players hear what is said between DM and Player. So if player decides that their character might withhold some info, other players need to "forget" what they heard. Or in most cases, player just goes: Yeah, i just retell everyone what that NPC just told my character. [/QUOTE]
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