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Languages suck in D&D.
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<blockquote data-quote="Steampunkette" data-source="post: 9619230" data-attributes="member: 6796468"><p>In parts of the South, Pepsi and other brands basically didn't exist even after they were founded. Everything was a Coca-Cola product whether you were buying it off store shelves or ordering it in a restaurant. "Coke" became a stand in for "Soda" in the same way "Xerox" was used to mean "Copy".</p><p></p><p>Coca-Cola started in Georgia in the 1880s, and while Pepsi was a thing in the early 1900s in North Carolina it also went bankrupt by 1923, so it's distribution network collapsed. It would be 1936 and their "Nickel Nickel" campaign where they doubled Coca-Cola's volume for a nickel during the Great Depression that they'd get popular, again. By that point, Coca-Cola had 50 years of steamrolling the market.</p><p></p><p>You know how a lot of people describe TTRPGs as "Like D&D" to get people to understand? That was Coke in Georgia in the 1930s.</p><p></p><p>It makes sense when you consider the cultural context.</p><p></p><p>I did note that these were dialects, and specifically only if you REALLY stretch the definition of a dialect. But your chart was, also, just dialects.</p><p></p><p>And basically nothing, really? This isn't a call to arms of me saying "You're doing it wrong at your table" this is mostly me ranting about how trash it is as a system implemented by WotC and carried forward by other publishers attempting to be 5e compatible. For Narrative purposes, specifically.</p><p></p><p>The linguistic equivalent of 5e saying "The Weave is the source of all magic and without it, no one can do magic, and this is specifically how magic works across the universe in every setting forever."</p><p></p><p>Sure, it screws over Dark Sun's whole design, but who cares?</p><p></p><p>Languages do the same thing on a cultural level, as currently implemented. Papering over a rich narrative option that can increase the depth of a given setting with "You speak Elf."</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9619230, member: 6796468"] In parts of the South, Pepsi and other brands basically didn't exist even after they were founded. Everything was a Coca-Cola product whether you were buying it off store shelves or ordering it in a restaurant. "Coke" became a stand in for "Soda" in the same way "Xerox" was used to mean "Copy". Coca-Cola started in Georgia in the 1880s, and while Pepsi was a thing in the early 1900s in North Carolina it also went bankrupt by 1923, so it's distribution network collapsed. It would be 1936 and their "Nickel Nickel" campaign where they doubled Coca-Cola's volume for a nickel during the Great Depression that they'd get popular, again. By that point, Coca-Cola had 50 years of steamrolling the market. You know how a lot of people describe TTRPGs as "Like D&D" to get people to understand? That was Coke in Georgia in the 1930s. It makes sense when you consider the cultural context. I did note that these were dialects, and specifically only if you REALLY stretch the definition of a dialect. But your chart was, also, just dialects. And basically nothing, really? This isn't a call to arms of me saying "You're doing it wrong at your table" this is mostly me ranting about how trash it is as a system implemented by WotC and carried forward by other publishers attempting to be 5e compatible. For Narrative purposes, specifically. The linguistic equivalent of 5e saying "The Weave is the source of all magic and without it, no one can do magic, and this is specifically how magic works across the universe in every setting forever." Sure, it screws over Dark Sun's whole design, but who cares? Languages do the same thing on a cultural level, as currently implemented. Papering over a rich narrative option that can increase the depth of a given setting with "You speak Elf." [/QUOTE]
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