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Languages suck in D&D.
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<blockquote data-quote="Bacon Bits" data-source="post: 9619570" data-attributes="member: 6777737"><p>As a world-building and thematic exercise, I find languages great. They're interesting and flavorful, and add a lot of depth and mystery in the game world. I can hardly imagine a fantasy book that isn't enhanced by the inclusion of cultural factors like multiple languages.</p><p></p><p>As a game element of a multiplayer cooperative game, languages suck. They're like self-adhesive sandpaper. Always get stuck when you didn't expect them to, they don't stay in place when you finally get a chance to put them to good use, and even when you manage to use them right all they do is cause a lot of friction.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9619570, member: 6777737"] As a world-building and thematic exercise, I find languages great. They're interesting and flavorful, and add a lot of depth and mystery in the game world. I can hardly imagine a fantasy book that isn't enhanced by the inclusion of cultural factors like multiple languages. As a game element of a multiplayer cooperative game, languages suck. They're like self-adhesive sandpaper. Always get stuck when you didn't expect them to, they don't stay in place when you finally get a chance to put them to good use, and even when you manage to use them right all they do is cause a lot of friction. [/QUOTE]
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Languages suck in D&D.
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