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<blockquote data-quote="Hriston" data-source="post: 7633147" data-attributes="member: 6787503"><p>I think that passage is saying Primordial is a single language with four mutually intelligible dialects. Another obvious example would be Goblinoid, of which Goblin, Hobgoblin, and Bugbear would be separate but mutually intelligible dialects. Personally, I like to think of Orcish as a collection of dialects derived from Common, but which are unintelligible to orcs from different tribes as well as to other speakers of Common, so technically a bunch of separate languages. Ultimately, I think it’s a concept that makes language more customizable for use in one’s game-world and opens up opportunities for higher degrees of characterization. Wood elves could have a different dialect of Elvish from high elves, for example. There could be a different dialect of Common spoken in an exotic part of the world in which the party is adventuring, etc.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7633147, member: 6787503"] I think that passage is saying Primordial is a single language with four mutually intelligible dialects. Another obvious example would be Goblinoid, of which Goblin, Hobgoblin, and Bugbear would be separate but mutually intelligible dialects. Personally, I like to think of Orcish as a collection of dialects derived from Common, but which are unintelligible to orcs from different tribes as well as to other speakers of Common, so technically a bunch of separate languages. Ultimately, I think it’s a concept that makes language more customizable for use in one’s game-world and opens up opportunities for higher degrees of characterization. Wood elves could have a different dialect of Elvish from high elves, for example. There could be a different dialect of Common spoken in an exotic part of the world in which the party is adventuring, etc. [/QUOTE]
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