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<blockquote data-quote="Arkhandus" data-source="post: 1244372" data-attributes="member: 13966"><p>Here's how I'm planning to handle languages in my next campaign......</p><p> </p><p><span style="font-size: 9px">Languages: Remove the Speak Language skill and replace with a</span></p><p><span style="font-size: 9px">special </span><span style="font-size: 9px">Language mechanic. Any class that normally has Speak</span></p><p><span style="font-size: 9px">Language as a class </span><span style="font-size: 9px">skill may spend skill points at any of those</span></p><p><span style="font-size: 9px">class levels for a like number of </span><span style="font-size: 9px">anguage Points. For any class</span></p><p><span style="font-size: 9px">level which does not have Speak Language as a class skill, the</span></p><p><span style="font-size: 9px">character may spend skill points for half as many Language</span></p><p><span style="font-size: 9px">Points. Language Points must be spent as soon as they are</span></p><p><span style="font-size: 9px">gained. Each </span><span style="font-size: 9px">Language Point is spent on either Verbal Language</span></p><p><span style="font-size: 9px">Mastery or Written </span><span style="font-size: 9px">Language Mastery, and each time a particular</span></p><p><span style="font-size: 9px">language must be chosen. </span><span style="font-size: 9px">Each character would begin with</span></p><p><span style="font-size: 9px">Verbal Language Mastery 3 in each of their </span><span style="font-size: 9px">racial automatic</span></p><p><span style="font-size: 9px">languages, and Verbal Language Mastery 2 in each of their</span></p><p><span style="font-size: 9px">1st-level </span><span style="font-size: 9px">bonus languages for high Intelligence. Any class or</span></p><p><span style="font-size: 9px">ability that </span><span style="font-size: 9px">would normally grant a new language known instead</span></p><p><span style="font-size: 9px">grants either Verbal </span><span style="font-size: 9px">Language Mastery 3 or Written Language</span></p><p><span style="font-size: 9px">Mastery 3 with that language </span><span style="font-size: 9px">(character's choice). At 1st-level,</span></p><p><span style="font-size: 9px">if the character would have been literate </span><span style="font-size: 9px">under the normal rules</span></p><p><span style="font-size: 9px">(either from a racial benefit, class benefit, or skill point </span><span style="font-size: 9px">expenditure),</span></p><p><span style="font-size: 9px">they instead begin with Written Language Mastery in each 1st-</span></p><p><span style="font-size: 9px">level racial automatic language and each 1st-level bonus language</span></p><p><span style="font-size: 9px">from high </span><span style="font-size: 9px">Intelligence, equal to their Verbal Language Mastery in</span></p><p><span style="font-size: 9px">that language.</span></p><p> </p><p><span style="font-size: 9px">Gaining either Verbal or Written Language Mastery otherwise</span></p><p><span style="font-size: 9px">with any given l</span><span style="font-size: 9px">anguage requires the expenditure of Language</span></p><p><span style="font-size: 9px">Points. However, a character </span><span style="font-size: 9px">may have fractional or incomplete</span></p><p><span style="font-size: 9px">points of Language Mastery with any </span><span style="font-size: 9px">language, but these</span></p><p><span style="font-size: 9px">fractional or incomplete points do not count when </span><span style="font-size: 9px">determining</span></p><p><span style="font-size: 9px">how much Mastery the character has in the language. It </span><span style="font-size: 9px">generally</span></p><p><span style="font-size: 9px">costs 1 Language Point to gain 1 point of Verbal or Written</span></p><p><span style="font-size: 9px">Language Mastery in a particular language, but rare or nearly-</span></p><p><span style="font-size: 9px">forgotten </span><span style="font-size: 9px">languages cost twice as many Language Points per</span></p><p><span style="font-size: 9px">Mastery point. The cost </span><span style="font-size: 9px">is reduced by half for languages which</span></p><p><span style="font-size: 9px">are fairly similar (DM's judgement) to </span><span style="font-size: 9px">those the character already</span></p><p><span style="font-size: 9px">has Language Mastery 3 or better with, of the </span><span style="font-size: 9px">appropriate type.</span></p><p><span style="font-size: 9px">This all assumes the character can learn from one or more </span><span style="font-size: 9px">teachers</span></p><p><span style="font-size: 9px">with at least the desired amount of Mastery, of the appropriate </span><span style="font-size: 9px">type.</span></p><p> </p><p><span style="font-size: 9px">Without a teacher, the character needs some other significant</span></p><p><span style="font-size: 9px">source or </span><span style="font-size: 9px">sources to learn the language from, such as an extensive</span></p><p><span style="font-size: 9px">series of tablets or </span><span style="font-size: 9px">scrolls, or a couple of varied books, or one large</span></p><p><span style="font-size: 9px">tome. Also, without a </span><span style="font-size: 9px">teacher, the character cannot gain any Verbal</span></p><p><span style="font-size: 9px">Language Mastery for the </span><span style="font-size: 9px">language unless they have a verbal source</span></p><p><span style="font-size: 9px">to study, and cannot gain any </span><span style="font-size: 9px">Written Language Mastery with the</span></p><p><span style="font-size: 9px">language unless they have a written </span><span style="font-size: 9px">source to study. The cost in</span></p><p><span style="font-size: 9px">Language Points to learn any language without </span><span style="font-size: 9px">a teacher is doubled</span></p><p><span style="font-size: 9px">(if the language is also rare or nearly-forgotten, </span><span style="font-size: 9px">remember that two</span></p><p><span style="font-size: 9px">doublings is a tripling).</span></p><p> </p><p><span style="font-size: 9px">The table below is a general guideline for how fluent a character</span></p><p><span style="font-size: 9px">is in any </span><span style="font-size: 9px">given language. A character may know a few words,</span></p><p><span style="font-size: 9px">phrases, and such that </span><span style="font-size: 9px">are more complex than indicated by their</span></p><p><span style="font-size: 9px">fluency, but only at the DM's d</span><span style="font-size: 9px">iscretion, and such exceptions are</span></p><p><span style="font-size: 9px">likely just words and phrases related to </span><span style="font-size: 9px">the character's interests</span></p><p><span style="font-size: 9px">or profession. No particular Verbal Language </span><span style="font-size: 9px">Mastery may go</span></p><p><span style="font-size: 9px">beyond Mastery 5, and the same goes for Written Language</span></p><p><span style="font-size: 9px">Mastery. In general, if any character or NPC interacts with</span></p><p><span style="font-size: 9px">another character </span><span style="font-size: 9px">or NPC of higher Language Mastery (Verbal</span></p><p><span style="font-size: 9px">or </span><span style="font-size: 9px">Written, as appropriate to the </span><span style="font-size: 9px">type of interaction), the one</span></p><p><span style="font-size: 9px">with lower Language Mastery will likely suffer a </span><span style="font-size: 9px">penalty on any</span></p><p><span style="font-size: 9px">social interaction checks regarding the individual of higher</span></p><p><span style="font-size: 9px">Language Mastery. Typically, the penalty will be around -2 per</span></p><p><span style="font-size: 9px">point of </span><span style="font-size: 9px">difference in Language Mastery.</span></p><p> </p><p>[CODE]</p><p>[i][size=2][i][size=1]Language Degree Of[/size][/i]</p><p>[i][size=1]Mastery Fluency[/size][/i]</p><p>[/i][size=1][b]1[/b] Poor grasp of alphabet (if Written Mastery),[/size]</p><p>[size=1] can barely [/size][size=1]understand/convey simple concepts[/size]</p><p>[size=1] only, poor [/size][size=1]script/pronunciation, rough/heavy[/size]</p><p>[size=1] accent if not a native.[/size]</p><p> </p><p>[size=1][b]2[/b] Knows alphabet (if Written Mastery), can[/size]</p><p>[size=1] understand/convey [/size][size=1]simple concepts, can barely[/size]</p><p>[size=1] understand/convey common [/size][size=1]concepts, decent[/size]</p><p>[size=1] script/pronunciation, moderate accent i[/size][size=1]f not[/size]</p><p>[size=1] a native.[/size]</p><p> </p><p>[size=1][b]3[/b] Knows alphabet (if Written Mastery), can[/size]</p><p>[size=1] understand/convey [/size][size=1]simple and common concepts,[/size]</p><p>[size=1] can barely understand/convey [/size][size=1]complex/uncommon[/size]</p><p>[size=1] concepts, average script/pronunciation, [/size][size=1]slight[/size]</p><p>[size=1] accent if not a native.[/size]</p><p> </p><p>[size=1][b]4[/b] Knows alphabet (if Written Mastery), can[/size]</p><p>[size=1] understand/convey [/size][size=1]most concepts, can barely[/size]</p><p>[size=1] understand/convey obscure/rare [/size][size=1]concepts, good[/size]</p><p>[size=1] script/pronunciation.[/size]</p><p> </p><p>[size=1][b]5[/b] Perfect fluency (of the appropriate sort, be it[/size]</p><p>[size=1] Written Mastery [/size][size=1]or Verbal Mastery).[/size]</p><p>[/size][/CODE]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1244372, member: 13966"] Here's how I'm planning to handle languages in my next campaign...... [size=1]Languages: Remove the Speak Language skill and replace with a[/size] [size=1]special [/size][size=1]Language mechanic. Any class that normally has Speak[/size] [size=1]Language as a class [/size][size=1]skill may spend skill points at any of those[/size] [size=1]class levels for a like number of [/size][size=1]anguage Points. For any class[/size] [size=1]level which does not have Speak Language as a class skill, the[/size] [size=1]character may spend skill points for half as many Language[/size] [size=1]Points. Language Points must be spent as soon as they are[/size] [size=1]gained. Each [/size][size=1]Language Point is spent on either Verbal Language[/size] [size=1]Mastery or Written [/size][size=1]Language Mastery, and each time a particular[/size] [size=1]language must be chosen. [/size][size=1]Each character would begin with[/size] [size=1]Verbal Language Mastery 3 in each of their [/size][size=1]racial automatic[/size] [size=1]languages, and Verbal Language Mastery 2 in each of their[/size] [size=1]1st-level [/size][size=1]bonus languages for high Intelligence. Any class or[/size] [size=1]ability that [/size][size=1]would normally grant a new language known instead[/size] [size=1]grants either Verbal [/size][size=1]Language Mastery 3 or Written Language[/size] [size=1]Mastery 3 with that language [/size][size=1](character's choice). At 1st-level,[/size] [size=1]if the character would have been literate [/size][size=1]under the normal rules[/size] [size=1](either from a racial benefit, class benefit, or skill point [/size][size=1]expenditure),[/size] [size=1]they instead begin with Written Language Mastery in each 1st-[/size] [size=1]level racial automatic language and each 1st-level bonus language[/size] [size=1]from high [/size][size=1]Intelligence, equal to their Verbal Language Mastery in[/size] [size=1]that language.[/size] [size=1]Gaining either Verbal or Written Language Mastery otherwise[/size] [size=1]with any given l[/size][size=1]anguage requires the expenditure of Language[/size] [size=1]Points. However, a character [/size][size=1]may have fractional or incomplete[/size] [size=1]points of Language Mastery with any [/size][size=1]language, but these[/size] [size=1]fractional or incomplete points do not count when [/size][size=1]determining[/size] [size=1]how much Mastery the character has in the language. It [/size][size=1]generally[/size] [size=1]costs 1 Language Point to gain 1 point of Verbal or Written[/size] [size=1]Language Mastery in a particular language, but rare or nearly-[/size] [size=1]forgotten [/size][size=1]languages cost twice as many Language Points per[/size] [size=1]Mastery point. The cost [/size][size=1]is reduced by half for languages which[/size] [size=1]are fairly similar (DM's judgement) to [/size][size=1]those the character already[/size] [size=1]has Language Mastery 3 or better with, of the [/size][size=1]appropriate type.[/size] [size=1]This all assumes the character can learn from one or more [/size][size=1]teachers[/size] [size=1]with at least the desired amount of Mastery, of the appropriate [/size][size=1]type.[/size] [size=1]Without a teacher, the character needs some other significant[/size] [size=1]source or [/size][size=1]sources to learn the language from, such as an extensive[/size] [size=1]series of tablets or [/size][size=1]scrolls, or a couple of varied books, or one large[/size] [size=1]tome. Also, without a [/size][size=1]teacher, the character cannot gain any Verbal[/size] [size=1]Language Mastery for the [/size][size=1]language unless they have a verbal source[/size] [size=1]to study, and cannot gain any [/size][size=1]Written Language Mastery with the[/size] [size=1]language unless they have a written [/size][size=1]source to study. The cost in[/size] [size=1]Language Points to learn any language without [/size][size=1]a teacher is doubled[/size] [size=1](if the language is also rare or nearly-forgotten, [/size][size=1]remember that two[/size] [size=1]doublings is a tripling).[/size] [size=1]The table below is a general guideline for how fluent a character[/size] [size=1]is in any [/size][size=1]given language. A character may know a few words,[/size] [size=1]phrases, and such that [/size][size=1]are more complex than indicated by their[/size] [size=1]fluency, but only at the DM's d[/size][size=1]iscretion, and such exceptions are[/size] [size=1]likely just words and phrases related to [/size][size=1]the character's interests[/size] [size=1]or profession. No particular Verbal Language [/size][size=1]Mastery may go[/size] [size=1]beyond Mastery 5, and the same goes for Written Language[/size] [size=1]Mastery. In general, if any character or NPC interacts with[/size] [size=1]another character [/size][size=1]or NPC of higher Language Mastery (Verbal[/size] [size=1]or [/size][size=1]Written, as appropriate to the [/size][size=1]type of interaction), the one[/size] [size=1]with lower Language Mastery will likely suffer a [/size][size=1]penalty on any[/size] [size=1]social interaction checks regarding the individual of higher[/size] [size=1]Language Mastery. Typically, the penalty will be around -2 per[/size] [size=1]point of [/size][size=1]difference in Language Mastery.[/size] [CODE] [i][size=2][i][size=1]Language Degree Of[/size][/i] [i][size=1]Mastery Fluency[/size][/i] [/i][size=1][b]1[/b] Poor grasp of alphabet (if Written Mastery),[/size] [size=1] can barely [/size][size=1]understand/convey simple concepts[/size] [size=1] only, poor [/size][size=1]script/pronunciation, rough/heavy[/size] [size=1] accent if not a native.[/size] [size=1][b]2[/b] Knows alphabet (if Written Mastery), can[/size] [size=1] understand/convey [/size][size=1]simple concepts, can barely[/size] [size=1] understand/convey common [/size][size=1]concepts, decent[/size] [size=1] script/pronunciation, moderate accent i[/size][size=1]f not[/size] [size=1] a native.[/size] [size=1][b]3[/b] Knows alphabet (if Written Mastery), can[/size] [size=1] understand/convey [/size][size=1]simple and common concepts,[/size] [size=1] can barely understand/convey [/size][size=1]complex/uncommon[/size] [size=1] concepts, average script/pronunciation, [/size][size=1]slight[/size] [size=1] accent if not a native.[/size] [size=1][b]4[/b] Knows alphabet (if Written Mastery), can[/size] [size=1] understand/convey [/size][size=1]most concepts, can barely[/size] [size=1] understand/convey obscure/rare [/size][size=1]concepts, good[/size] [size=1] script/pronunciation.[/size] [size=1][b]5[/b] Perfect fluency (of the appropriate sort, be it[/size] [size=1] Written Mastery [/size][size=1]or Verbal Mastery).[/size] [/size][/CODE] [/QUOTE]
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