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Lanhkmar's back (Runequest)
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<blockquote data-quote="GrumpyOldMan" data-source="post: 2833914" data-attributes="member: 16469"><p>It was a Chaosium game (RQ1 & 2) before it was an Avalon Hill game (RQ3). (On a side note, you play DnD and you think RQ monsters are strange? Amazing.)</p><p></p><p>-- 7 Ability scores (you forgot Siz)</p><p>-- HP are average of Str + Siz. So average is likely to be 11-16</p><p>-- Now apparently a few less skills, all of which can increase above 100% to create ‘heroic’ characters.</p><p>-- Gloratha fans prefer to use the terms ‘Battle Magic, Sorcery and Rune Magic, but I suspect that the generic terms will remain. Shamanism casting % is 5 x Pow. Wizardry is an improvable skill. Divine Magic always works (gods don’t fail)</p><p>-- Apparently now some skills are ‘advanced’ skills, not open to everyone.</p><p>-- You need to roll d% and get higher than your existing skill to increase it after a game session, the increase is 1d6%. Apparently now any roll over 90% will allow an increase (in RQ3 there was a dice add and any roll over 100% would increase a skill.</p><p></p><p>I’d point out that RuneQuest predates BRP and CoC. I prefer to think of CoC as a stripped down version of RQ with hit locations removed. IIRC Chaosium produced Worlds of Wonder before BRP, this was a simple Fantasy/SF/Superhero system which looked a lot like BRP.</p><p></p><p>RuneQuest is my second favourite system. There’s still nothing wrong with third edition IMO.</p></blockquote><p></p>
[QUOTE="GrumpyOldMan, post: 2833914, member: 16469"] It was a Chaosium game (RQ1 & 2) before it was an Avalon Hill game (RQ3). (On a side note, you play DnD and you think RQ monsters are strange? Amazing.) -- 7 Ability scores (you forgot Siz) -- HP are average of Str + Siz. So average is likely to be 11-16 -- Now apparently a few less skills, all of which can increase above 100% to create ‘heroic’ characters. -- Gloratha fans prefer to use the terms ‘Battle Magic, Sorcery and Rune Magic, but I suspect that the generic terms will remain. Shamanism casting % is 5 x Pow. Wizardry is an improvable skill. Divine Magic always works (gods don’t fail) -- Apparently now some skills are ‘advanced’ skills, not open to everyone. -- You need to roll d% and get higher than your existing skill to increase it after a game session, the increase is 1d6%. Apparently now any roll over 90% will allow an increase (in RQ3 there was a dice add and any roll over 100% would increase a skill. I’d point out that RuneQuest predates BRP and CoC. I prefer to think of CoC as a stripped down version of RQ with hit locations removed. IIRC Chaosium produced Worlds of Wonder before BRP, this was a simple Fantasy/SF/Superhero system which looked a lot like BRP. RuneQuest is my second favourite system. There’s still nothing wrong with third edition IMO. [/QUOTE]
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