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Lankhmar - any good?
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<blockquote data-quote="tzor" data-source="post: 3346019" data-attributes="member: 12826"><p>I started with the AD&D 1st edition Lankhmar and when the 2nd edition Lankhmar came out I got that as well. I purchased a number of the TSR Lankhmar supplements, even one with a mislabeled “Forgotten Realms” cover on it. I can write for paragraphs about the good, the bad, and the ugly (oh were there lots of ugly) in the rules and the supplements.</p><p></p><p>If you are buying Mongoose’s Lankhmar for the “art,” I can guarantee that you will be disappointed. If you want to see a viable way to get the setting of Leiber to a game format, you will be very satisfied.</p><p></p><p>One of the things I see in Lankhmar is a very sincere attempt at bringing Leiber’s world to practical life. It is not an attempt (as really was the case with AD&D Lankhmar) to try to mold Leiber’s world to the game system or to create elements from whole cloth when they were not detailed in Leiber’s works. It is exceptionally cross-referenced with plenty of quotations to illustrate the various concepts with the style of Leiber.</p><p></p><p>Magic, under the system, can be divided into the practically useless, the exceptionally mysterious, and the outright vile. The basic spells in the core book is limited to the major spells that were used in Leiber’s works. Familiarity with the subject, hatred to the subject, even self inflicted wounds powers the vile black magic that in turn corrupts both the body and soul of the caster.</p><p></p><p>One interesting thing about the new system is the treatment of the deities, the general gods in Lankhmar, the general gods of Lankhmar (and the interesting suggestion that the gods of Lankhmar, as well as the Dead Master Thieves, share a similar element of lichdom and may not be the only ones of their kind in the city) and the former gods of Lankhmar whose temples are hidden under lock and key throughout the city and should probably remain that way.</p><p></p><p>Another interesting thing is the outright honesty. If you are writing a book based on the themes and elements of Leiber, you need to be honest in stating the simple fact that most of the stuff Leiber pulled on Fafhrd and the Mouser would simply be unacceptable to pull on players in a campaign. The writers are exceptionally honest in this area and suggesting other ways (mostly involving cruel railroading against NPCS) to get around the problem while keeping the style of the novels intact.</p><p></p><p>Bottom line: I would love to run a campaign based on the first book, although I would like to wait until the next two books before I give a definitive statement on my desire.</p></blockquote><p></p>
[QUOTE="tzor, post: 3346019, member: 12826"] I started with the AD&D 1st edition Lankhmar and when the 2nd edition Lankhmar came out I got that as well. I purchased a number of the TSR Lankhmar supplements, even one with a mislabeled “Forgotten Realms” cover on it. I can write for paragraphs about the good, the bad, and the ugly (oh were there lots of ugly) in the rules and the supplements. If you are buying Mongoose’s Lankhmar for the “art,” I can guarantee that you will be disappointed. If you want to see a viable way to get the setting of Leiber to a game format, you will be very satisfied. One of the things I see in Lankhmar is a very sincere attempt at bringing Leiber’s world to practical life. It is not an attempt (as really was the case with AD&D Lankhmar) to try to mold Leiber’s world to the game system or to create elements from whole cloth when they were not detailed in Leiber’s works. It is exceptionally cross-referenced with plenty of quotations to illustrate the various concepts with the style of Leiber. Magic, under the system, can be divided into the practically useless, the exceptionally mysterious, and the outright vile. The basic spells in the core book is limited to the major spells that were used in Leiber’s works. Familiarity with the subject, hatred to the subject, even self inflicted wounds powers the vile black magic that in turn corrupts both the body and soul of the caster. One interesting thing about the new system is the treatment of the deities, the general gods in Lankhmar, the general gods of Lankhmar (and the interesting suggestion that the gods of Lankhmar, as well as the Dead Master Thieves, share a similar element of lichdom and may not be the only ones of their kind in the city) and the former gods of Lankhmar whose temples are hidden under lock and key throughout the city and should probably remain that way. Another interesting thing is the outright honesty. If you are writing a book based on the themes and elements of Leiber, you need to be honest in stating the simple fact that most of the stuff Leiber pulled on Fafhrd and the Mouser would simply be unacceptable to pull on players in a campaign. The writers are exceptionally honest in this area and suggesting other ways (mostly involving cruel railroading against NPCS) to get around the problem while keeping the style of the novels intact. Bottom line: I would love to run a campaign based on the first book, although I would like to wait until the next two books before I give a definitive statement on my desire. [/QUOTE]
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