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General Tabletop Discussion
*Pathfinder & Starfinder
Lantern Archons vs. DR
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<blockquote data-quote="Caliban" data-source="post: 317741" data-attributes="member: 284"><p>Yeah, Great Cleave would make it immune to this tactic. It would cost it 3 feats to get that though. Maybe the designers didn't want to make it that nasty, or they realized that most parties would choose to fight it at a distance.</p><p></p><p>The slightly less cheesy method is to use a group of PC's, and have the wizard cast Mass Fly, Mass Haste, and Improved Invisibility on everyone, then the cleric uses Greater Magic Weapon on the bows and arrows, plus assorted buff spells. Then have Rogue/Archers hovering 30 feet over the tarrasque's head (just out of it's reach but still within sneak attack range), thus able to to get sneak attacks on it with a full attack action. Meanwhile the wizard uses Telekinesis to pelt it with Acid Flasks. Assuming the archers don't run out of arrows before they do enough damage, the wizard then Wishes it dead.</p></blockquote><p></p>
[QUOTE="Caliban, post: 317741, member: 284"] Yeah, Great Cleave would make it immune to this tactic. It would cost it 3 feats to get that though. Maybe the designers didn't want to make it that nasty, or they realized that most parties would choose to fight it at a distance. The slightly less cheesy method is to use a group of PC's, and have the wizard cast Mass Fly, Mass Haste, and Improved Invisibility on everyone, then the cleric uses Greater Magic Weapon on the bows and arrows, plus assorted buff spells. Then have Rogue/Archers hovering 30 feet over the tarrasque's head (just out of it's reach but still within sneak attack range), thus able to to get sneak attacks on it with a full attack action. Meanwhile the wizard uses Telekinesis to pelt it with Acid Flasks. Assuming the archers don't run out of arrows before they do enough damage, the wizard then Wishes it dead. [/QUOTE]
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Community
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Lantern Archons vs. DR
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