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Laptop DM - What do I need?
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<blockquote data-quote="Luke" data-source="post: 1335412" data-attributes="member: 602"><p>I'm not sure what you mean about buffs/nerfs, but I would highly recommend putting a stacking calculator into DMF.</p><p>If you appear to take modifications into account, but don't actually do it correctly, then you run the risk of having players think that you're actually doing the correct job for them, which only turns out to be true part of the time. I think that DMGenie has the same problem. I understand that casting something like Bull's Strength multiple times in DMGenie just continues to stack up your Str higher and higher.</p><p></p><p>I realize that doing the right thing down to the level of stacking has serious issues for licensing legalities with Wizards of the Coast. You need to meet serious "open code" requirements that aren't easy - but I think its well worth it...</p><p></p><p>As before: If a bunch of people use you're program, and they're having fun, then thats the main consideration. You may just want to check, however, if they're actually aware of whats really up with the numbers that your program spits out. It may be that a significant number of your users have blind trust and misplaced faith (not necessarily how you manage it at all, but a general consideration to be aware of). </p><p>For example, if you provide a set of attack and damage numbers closer to a statblock than a dynamic which incorporates current effects and conditions with stacking, then think about how useful a quick program determination of what AC you hit, and how much damage you cause actually is. If your quick and useful output is actually based on partially followed rules, then you're actually making it harder for players than if you do nothing at all !</p><p>By that, I mean that if your final numbers are to mean anything at all, and you leave it to them to consider what the stacking rules were *meant* to do, then you're actually requiring them to not only know the full rules, but also to work out what your program considered - <strong>and what it left out</strong>, so they can somehow fill in and rework the gaps. It may be that they were better off, and would find it easier, to work it out from scratch.</p><p></p><p>I certainly don't want to appear derogatory ( especially if seen as a "rival" RPG developer). I'm just making suggestions that may "raise the bar" for RPG software and a better over-all support of our RPG community.</p></blockquote><p></p>
[QUOTE="Luke, post: 1335412, member: 602"] I'm not sure what you mean about buffs/nerfs, but I would highly recommend putting a stacking calculator into DMF. If you appear to take modifications into account, but don't actually do it correctly, then you run the risk of having players think that you're actually doing the correct job for them, which only turns out to be true part of the time. I think that DMGenie has the same problem. I understand that casting something like Bull's Strength multiple times in DMGenie just continues to stack up your Str higher and higher. I realize that doing the right thing down to the level of stacking has serious issues for licensing legalities with Wizards of the Coast. You need to meet serious "open code" requirements that aren't easy - but I think its well worth it... As before: If a bunch of people use you're program, and they're having fun, then thats the main consideration. You may just want to check, however, if they're actually aware of whats really up with the numbers that your program spits out. It may be that a significant number of your users have blind trust and misplaced faith (not necessarily how you manage it at all, but a general consideration to be aware of). For example, if you provide a set of attack and damage numbers closer to a statblock than a dynamic which incorporates current effects and conditions with stacking, then think about how useful a quick program determination of what AC you hit, and how much damage you cause actually is. If your quick and useful output is actually based on partially followed rules, then you're actually making it harder for players than if you do nothing at all ! By that, I mean that if your final numbers are to mean anything at all, and you leave it to them to consider what the stacking rules were *meant* to do, then you're actually requiring them to not only know the full rules, but also to work out what your program considered - [b]and what it left out[/b], so they can somehow fill in and rework the gaps. It may be that they were better off, and would find it easier, to work it out from scratch. I certainly don't want to appear derogatory ( especially if seen as a "rival" RPG developer). I'm just making suggestions that may "raise the bar" for RPG software and a better over-all support of our RPG community. [/QUOTE]
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