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Laptops at the table..and recent research showing how bad it is in education..does it carry over to gaming?
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<blockquote data-quote="gamerprinter" data-source="post: 6324613" data-attributes="member: 50895"><p>I don't know how it applies to other groups that ban tech in their games, but at least for our group, banning wasn't the first option. We asked for those players to not be disruptive as a choice, so we don't have to impose a ban. We spoke to them outside of the game and within the game, but the disruptive activity continued. Asking for them not to be disruptive didn't work. The ban was the last straw before asking those players not to participate - we didn't want to have to eliminate players due to disruptive activity. Finally as a group we voted and imposed a ban. We've been playing under this ban for almost a year now, and it seems to be working still.</p><p></p><p>Banning tech wasn't our first choice, but when all other options failed to work, it was why it was imposed.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6324613, member: 50895"] I don't know how it applies to other groups that ban tech in their games, but at least for our group, banning wasn't the first option. We asked for those players to not be disruptive as a choice, so we don't have to impose a ban. We spoke to them outside of the game and within the game, but the disruptive activity continued. Asking for them not to be disruptive didn't work. The ban was the last straw before asking those players not to participate - we didn't want to have to eliminate players due to disruptive activity. Finally as a group we voted and imposed a ban. We've been playing under this ban for almost a year now, and it seems to be working still. Banning tech wasn't our first choice, but when all other options failed to work, it was why it was imposed. [/QUOTE]
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Community
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Laptops at the table..and recent research showing how bad it is in education..does it carry over to gaming?
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