Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Laptops at the table - Do you use them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Levitator" data-source="post: 3069649" data-attributes="member: 40099"><p>Every mechanical aspect of our game is taken care of on my laptop. I use DM Genie to manage the camapaign and gaming sessions, Maptools and Battlegrounds for mapping encounters (to a HD projector and 8' screen), RPG audiomixer (I also have RPG Soundmixer)for background music and sound effects, Dundjinni for creating maps, Tavernmaker and Innmage for creating buldings of the fly, NPC Designer for rapidly creating NPC's, Farland's Mass Combat program for skirmishes and large background battles, and Namemage for creating NPC names.</p><p></p><p>Not only do we use DM Genie for managing the game, but we also use the autoroll option in DM Genie so nobody rolls dice. Our 2 biggest reasons for playing diceless are 1. speed and 2. better roleplaying. Tucking the mechanics away allows us to focus on the story. Combat is exponentially faster than paper and pencil, and there is less metagaming because I don't have to rely on players for rolls. It's not for everybody, but it's been for everybody who's every gamed with us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>We have talked about the players bringing laptops so that they can track their character sheets better (using Player Genie). Another benefit would be that each player could have their own view for encounters. Yet another advantage would be that we could use messaging to lower metagaming even further. If a player wants to go against the grain (for example, choose NOT to follow the party into the cave) but doesn't want to tip off the party, they could message me with that information. It also helps the players to minimize MY metagaming. If they wanted to try an unusual strategy, they can discuss it without the DM hearing it. Of course, messaging wouldn't come up very often, but it could make things a little more interesting and suspenseful.</p><p></p><p>While I totally respect the "old school" feel of paper, pencil and dice, I would never DM without being able to use the tools I currently use for gaming. I've been gaming since 1980, and DM'ing since 1985, and I'm grateful for the tools available today that make my job easier, and put the emphasis back on roleplaying's best feature (in my opinion), roleplaying! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3069649, member: 40099"] Every mechanical aspect of our game is taken care of on my laptop. I use DM Genie to manage the camapaign and gaming sessions, Maptools and Battlegrounds for mapping encounters (to a HD projector and 8' screen), RPG audiomixer (I also have RPG Soundmixer)for background music and sound effects, Dundjinni for creating maps, Tavernmaker and Innmage for creating buldings of the fly, NPC Designer for rapidly creating NPC's, Farland's Mass Combat program for skirmishes and large background battles, and Namemage for creating NPC names. Not only do we use DM Genie for managing the game, but we also use the autoroll option in DM Genie so nobody rolls dice. Our 2 biggest reasons for playing diceless are 1. speed and 2. better roleplaying. Tucking the mechanics away allows us to focus on the story. Combat is exponentially faster than paper and pencil, and there is less metagaming because I don't have to rely on players for rolls. It's not for everybody, but it's been for everybody who's every gamed with us. ;) We have talked about the players bringing laptops so that they can track their character sheets better (using Player Genie). Another benefit would be that each player could have their own view for encounters. Yet another advantage would be that we could use messaging to lower metagaming even further. If a player wants to go against the grain (for example, choose NOT to follow the party into the cave) but doesn't want to tip off the party, they could message me with that information. It also helps the players to minimize MY metagaming. If they wanted to try an unusual strategy, they can discuss it without the DM hearing it. Of course, messaging wouldn't come up very often, but it could make things a little more interesting and suspenseful. While I totally respect the "old school" feel of paper, pencil and dice, I would never DM without being able to use the tools I currently use for gaming. I've been gaming since 1980, and DM'ing since 1985, and I'm grateful for the tools available today that make my job easier, and put the emphasis back on roleplaying's best feature (in my opinion), roleplaying! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Laptops at the table - Do you use them?
Top