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Laptops at the table - Do you use them?
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<blockquote data-quote="The Levitator" data-source="post: 3072263" data-attributes="member: 40099"><p>My personal opinion is that DM Genie is the best option out there right now. With DM Genie, I can run every aspect of my game except for mapping encounters. DM Genie does have a way to map encounters, but I prefer to use Maptools and Battlegrounds, which are both VT's. DM Genie is an amazing tool to organize and run a 3.5 campaign. I can't say enough positive things about it because I know I wouldn't want to DM without it. I just don't have the time in my life to regress back to pencil and paper. There is a part of me that misses the nostalgic feel of gaming like I did in high school, until an encounter ensues. It is then that I'm most grateful for DM Genie because there is no way I've found to run combat faster, especially since we use the autoroll option.</p><p></p><p>Just for fun, I surprised the group at a session and told them we were going to go back to rolling dice. During a break, they held me down and made me promise never to do that again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Some people may find that shocking, but it has become our gaming style and it suits us very well. It's a very roleplay heavy group that also wants the combat to be a cinematic as the rest of the game. Using DM Genie allows us to move through combat at a very fast pace; focusing on exciting descriptions instead of number after number, while remaining accurate to the combat and movement rules. Considering we use quite a few variants like Defensive Opposed Roll, Armor as DR and the Facing variant, we can still resolve combat much faster and with more detail than any other of our gaming groups that we play with.</p><p></p><p>I play occasionally in a pencil, paper and die group and I still have a lot of fun. The group is much more strategy board game minded, so they don't mind taking a half hour to resolve a round of combat that would only take a couple of minutes with our group. They prefer to weigh their options and play out several scenarios before deciding on an action. We prefer the quick pace of combat feeling as real and hectic as actual combat. Our group actually enjoys the challenge of making mistakes in the heat of battle and then figuring a way to overcome that mistake, rather than play D&D like chess where you visualize every option to ensure the best possible move for the moment. Neither style is inferior to the other, just different. I have more fun with our group but I can guarantee you that the players in the "old school" group would much prefer their game to ours.</p></blockquote><p></p>
[QUOTE="The Levitator, post: 3072263, member: 40099"] My personal opinion is that DM Genie is the best option out there right now. With DM Genie, I can run every aspect of my game except for mapping encounters. DM Genie does have a way to map encounters, but I prefer to use Maptools and Battlegrounds, which are both VT's. DM Genie is an amazing tool to organize and run a 3.5 campaign. I can't say enough positive things about it because I know I wouldn't want to DM without it. I just don't have the time in my life to regress back to pencil and paper. There is a part of me that misses the nostalgic feel of gaming like I did in high school, until an encounter ensues. It is then that I'm most grateful for DM Genie because there is no way I've found to run combat faster, especially since we use the autoroll option. Just for fun, I surprised the group at a session and told them we were going to go back to rolling dice. During a break, they held me down and made me promise never to do that again. :D Some people may find that shocking, but it has become our gaming style and it suits us very well. It's a very roleplay heavy group that also wants the combat to be a cinematic as the rest of the game. Using DM Genie allows us to move through combat at a very fast pace; focusing on exciting descriptions instead of number after number, while remaining accurate to the combat and movement rules. Considering we use quite a few variants like Defensive Opposed Roll, Armor as DR and the Facing variant, we can still resolve combat much faster and with more detail than any other of our gaming groups that we play with. I play occasionally in a pencil, paper and die group and I still have a lot of fun. The group is much more strategy board game minded, so they don't mind taking a half hour to resolve a round of combat that would only take a couple of minutes with our group. They prefer to weigh their options and play out several scenarios before deciding on an action. We prefer the quick pace of combat feeling as real and hectic as actual combat. Our group actually enjoys the challenge of making mistakes in the heat of battle and then figuring a way to overcome that mistake, rather than play D&D like chess where you visualize every option to ensure the best possible move for the moment. Neither style is inferior to the other, just different. I have more fun with our group but I can guarantee you that the players in the "old school" group would much prefer their game to ours. [/QUOTE]
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